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Pascal Gamedevelopment Library : GameShowCases

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PGD Game Showcases


Here is our showcase of impressive finished game productions that have been created using Pascal development tools.

NOTE: Games have been selected to be profiled because of the impact they made through visuals, as a commercial release or award/placement within notable game development competitions.

In Alphabetical Order

Abra Academy by BrutoMemo Entertainment, 2006
Abra Academy - Returning Cast by BrutoMemo Entertainment, 2007
Age of Wonders by Triumph Studios, 1999
Age of Wonders II: The Wizards Throne by Triumph Studios, 2002
Age of Wonders: Shadow Magic by Triumph Studios, 2003
Air Blast by Eric Grange, 2005
ArcticMacrob by Imp5, 2006
Artifact by Samu Games, 1999
Aztlan Dreams by Ixchel Studios, 2008

Birth of America by SEP BOA, 2006
BLOCKED by Naturally Intelligent, 2006
Bouldermouse by Magic Storm, 2007

Cartesian Chaos by RetroToast Studios, 2007
Crash Block by Jason Farmer, 2007
Commando Xenidis by Magic Storm, 2006

Deep Sea Redemption by James Hofmann, 2007
Druids: Battle of Magic by BrutoMemo Entertainment, 2005?
Dungeon Looter by Mirage, 2007

Earth Under Fire by Marek Mauder, 2006

Horrorween by DGDev Team, 2003

Iron Strike: Stormfront by Dirk Nordhusen & Jason McMillen, 2007

Jagdgeschwader by Sascha Willems, 2005

Last Dawn by Scott Kerr, 2007

.S.C.A.G. by NecroSOFT, 2006
Siege of Avalon by Digital Tome, 2001
Sodoma Lite by Mindnever, 2005
Sultan's Labyrinth by BrutoMemo Entertainment, 2008

TANX by Dirk Nordhusen, 2006
Tomb Climber by Magic Storm, 2004

Wicked Defense by Ixchel Studios, 2007

Xenidis by Magic Storm, 2002
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