PGD Game Showcases
Here is our showcase of impressive finished game productions that have been created using Pascal development tools.
NOTE: Games have been selected to be profiled because of the impact they made through visuals, as a commercial release or award/placement within notable game development competitions.
In Alphabetical Order
Abra Academy by
BrutoMemo Entertainment, 2006
Abra Academy - Returning Cast by
BrutoMemo Entertainment, 2007
Age of Wonders by Triumph Studios, 1999
Age of Wonders II: The Wizards Throne by Triumph Studios, 2002
Age of Wonders: Shadow Magic by Triumph Studios, 2003
Air Blast by Eric Grange, 2005
ArcticMacrob by
Imp5, 2006
Artifact by Samu Games, 1999
Aztlan Dreams by Ixchel Studios, 2008
Birth of America by SEP BOA, 2006
BLOCKED by Naturally Intelligent, 2006
Bouldermouse by Magic Storm, 2007
Cartesian Chaos by
RetroToast Studios, 2007
Crash Block by Jason Farmer, 2007
Commando Xenidis by Magic Storm, 2006
Deep Sea Redemption by James Hofmann, 2007
Druids: Battle of Magic by
BrutoMemo Entertainment, 2005?
Dungeon Looter by Mirage, 2007
Earth Under Fire by Marek Mauder, 2006
Horrorween by DGDev Team, 2003
Iron Strike: Stormfront by Dirk Nordhusen & Jason
McMillen, 2007
Jagdgeschwader by Sascha Willems, 2005
Last Dawn by Scott Kerr, 2007
.S.C.A.G. by
NecroSOFT, 2006
Siege of Avalon by Digital Tome, 2001
Sodoma Lite by Mindnever, 2005
Sultan's Labyrinth by
BrutoMemo Entertainment, 2008
TANX by Dirk Nordhusen, 2006
Tomb Climber by Magic Storm, 2004
Wicked Defense by Ixchel Studios, 2007
Xenidis by Magic Storm, 2002