Pascal Game Development
 

Pascal Gamedevelopment Library : JEDISDL

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Developers:
Dominique Louis & Volunteers
Platforms:
Win32, Win64, WinCE, Linux, Mac OS X, FreeBSD, SkyOS, GameBoy Advance, Nintendo DS, GP2X, BeOS, OpenBSD, NetBSD, Solaris, BSD/OS, IRIX, QNX
Compilers:
Delphi, Free Pascal, GNU Pascal, Kylix, Lazarus, TMT Pascal, Turbo Delphi
Features
2D Graphics: SDL / OpenGL
3D Graphics: SDL / OpenGL
2D Audio: SDL_mixer
3D Audio:
Input Devices: SDL
Networking: SDL_net
Physics:
Artificial Intelligence:
Last Version
1.0 Final Release Candidate 2 (8 February, 2008)
Licence
LGPL Version 2
Source
Open
Website
jedi-sdl.pascalgamedevelopment.com
JEDI is "Joint Endeavor of Delphi Innovators", which is an long-time group of Delphi (and Pascal) developers who work together to create a nice, free library of routines and components for Delphi. The project has wavered in popularity at times, but still persists today in maintaining and extending that library.

More info on JEDI is available at www.delphi-jedi.org.

SDL, or "Simple Directmedia Layer", is a low level, cross-platform media layer API which interacts with various multimedia devices, such as sound, video, 2D graphics and input. OpenGL is also supported to provide fast 3D rendering capabilities as well. It is designed to make development easier across multiple platforms using the same framework so you don't need to change your code to port your program. The distributed library it's self is written in C using the GNU C Compiler.

You can find more specific information about SDL at www.libsdl.org.

JEDI-SDL is the Object Pascal translation of the original C headers. The goal is to offer all the functionality of the current version while maintaining compatability with various other platforms and Pascal compilers.


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