Pascal Game Development
 

Pascal Gamedevelopment Library : LEAF2

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Developers:
Sergio Flores
Platforms:
Win32, Linux, Mac OS X
Compilers:
Delphi, Free Pascal
Features
Graphics: OpenGL / DirectShow / VFW
Audio: OpenAL / Ogg Vorbis
Input Devices:
Networking:
Physics: Newton Game Dynamics
Artificial Intelligence:
Scripting: LEAF Pascal Script
Last Version
Beta (4 January, 2007)
Licence
GPL Version 2
Source
Open
Website
leafproject.com.sapo.pt
textLEAF2 is a class-based engine, unlike most Delphi engines that uses components. This means that you don't use the Delphi IDE to drop the components in the forms and change their properties. Instead you do everything in the code window, every the program window itself is created by code. This may be strange to many Delphi programmers, but I prefer it this way. Also, this makes easy to use the engine with other compilers like FPC,
If you prefer component programming, then you may like something GLScene, a powerful component based 3D engine.

Screenshots:
imageimage


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