Developers:
Andreas Lago
Platforms:
Win32, Linux,
MacOS
Compilers:
Delphi 7, Free Pascal, Lazarus, Turbo Delphi, D2009+
Features
2D Graphics:
OpenGL /
Direct3D
3D Graphics:
OpenGL /
Direct3D
2D Audio: Bass
3D Audio: Bass
Input Devices: SDL / GLFW
Networking: Not Included
Physics: In House
Artificial Intelligence:
Last Version
2.0 Preview Version (6 March, 2009)
2.0 Preview Version (2010-05-2) (By request)
Licence
MPL
Source
Open
Website
www.phoenixlib.net
http://code.google.com/p/phoenixlib/
Component set for writing 2D and 3D games with a focus on 2D support. Includes input handling, swept SAT collisions for polygon, circle, line and point collisions, advanced image handling with rotation scaling and other effects, an advanced sprite engine with rotation, parented entities, behavior plug ins and lua scripting. Lua scriptable gui engine with editor and skinning support, particle engine with editor. Classes for advanced effects such as render targets, stencil buffers, shaders and other stuff.
See also: Andorra 2D,
Asphyre,
DanJetX,
DelphiX
Return to List of Game Libraries