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View Full Version : Asphyre Component Pack (formerly PowerDraw)



  1. PowerDraw Examples?
  2. PowerDraw help, needed!
  3. PowerDraw Forum
  4. PowerDraw vs Omega
  5. Could someone please send me PowerDraw 1.4?
  6. Graphics and Images (VTDb)
  7. Something for PowerDraw
  8. ParticleEngine
  9. PowerDraw Font Bug
  10. powerdraw tutorials
  11. Delving into PowerDraw
  12. PowerDraw 3
  13. Lights in Powerdraw
  14. Storing a tiled map
  15. PowerDraw 3.0 some help
  16. Saving a TBitmap to a VTDB
  17. GetPixel code here!!!
  18. Framerate independant processing
  19. Width, Height and resolution..
  20. Changing videomodes...
  21. PD 3 Beta Finalize/DoneDevice bug! (+ temporary workaround)
  22. Transparent??!
  23. FontRender/VTDbManager messed up?
  24. PowerDraw Question
  25. SetLumGammaRamp
  26. Random 'trash' in VTDb records
  27. Rendering Tiles from a 256x256 (32x32 tiles) image
  28. Problems with drawing percision.
  29. Only Black works as Transparent color
  30. effectInvSrcColor in PowerDraw v.3?
  31. Result of 90 degrees rotation is wrong
  32. Rotate image using given rotation point
  33. Vscreen problem.
  34. VTDb 2.0
  35. Pronounciation
  36. Transparent Color and Imagelists (PowerDraw 3)
  37. PowerInput (in PowerDraw 3)
  38. Different sized bitmaps in a big bitmap
  39. Asphyre / Powerdraw - link
  40. Is there a way to make my own FontRender Application?
  41. Asphyre - expectations
  42. use only part of a texture
  43. bug ttexcoord
  44. New version? When?
  45. bug AGFUnit / SetTransColor
  46. 3D landscape
  47. Please show me an example of a simple tile blitting renderer
  48. Asphyre - when
  49. tried Delphi8?
  50. noob question :P
  51. Text box
  52. Some useful ideas..
  53. VTDB record key size limit
  54. Simple Question on PD3
  55. PNG to TGA?
  56. Why BASS? Why FMod?
  57. Want better FPS
  58. Full screen issue
  59. How to convert to color formats 565 and A4R4G4B4
  60. VScreen - advantages ?
  61. extracting tga image from vtd
  62. How to draw correctly supporting much graphic cards
  63. Full release???
  64. 3D in PowerDraw
  65. Software Renderer
  66. 1 bit Alpha.... how to do?
  67. unable to load images in VTDBTool 3.0
  68. Free Memory
  69. Loadfromfile
  70. Bug in PatternIndex
  71. Color in TextureMap incorrect ?
  72. How to add images to VTD ?
  73. Bluescreen when using Pixels[x,y,0];
  74. AlignedOut and taCenter
  75. Asphyre 0100 Release
  76. How to get PixelColor of bitmap under MousePosition
  77. Antialias - strange behavior
  78. Problems with VTDb Tool v3.01 -> color mask
  79. VTDb Tool - Invalid Floating Point Operation
  80. New version : VTDbManager for Asphyre
  81. Already fixed something?
  82. Gradient fonts
  83. Dynamic textures
  84. Plonking 800x600 background on screen
  85. Asphyre program in fullscreen on secondary monitor?
  86. Asphyre - News
  87. Asphyre benchmark
  88. function Now()
  89. DelphiX > Asphyre
  90. Drawing Multiple Shadows
  91. Asphyre v1.5
  92. Asphyre Pro is out!
  93. Update
  94. any asphyre users here?
  95. Best way to texture 3d landscape?
  96. 3d landscape samples
  97. New release: Asphyre Pro 1.1.0
  98. Drawing Delphi components?
  99. Asphyre eXtreme 3.0.0
  100. Forums moved!
  101. Afterwarp reorganization
  102. using DXT, DDS files
  103. Not proportionally draw
  104. Asphyre 3.x on Delphi/Lazarus
  105. Asphyre 4 and other news
  106. Asphyre questions
  107. Speedup: basics
  108. Asphyre eXtreme II (4.1.0), snapshot 30-Mar-2007
  109. Weird problem #2
  110. Drawing an image (noob question)
  111. Automatic image size detection?
  112. Upgrading from Asphyre eXtreme 3 to version 4
  113. This lib is great!
  114. Simple TextOut
  115. Asphyre FullScreen Bug
  116. Drawing..
  117. Asphyre and PNG
  118. Asphyre Casual Framework v1.0.5
  119. Timer
  120. ACGuiEngine - Asphyre Casual Gui Engine
  121. PathFinding for Asphyre?
  122. ive finally ditched delphix
  123. Few questions
  124. Asphyre Sphinx v1.1.0
  125. Load Image at runtime
  126. how to install Asphyre Sphink
  127. Asphyre eXtreme lifesign :-)
  128. Asphyre Sphinx 2 has been released.
  129. Asphyre is now on Google Code!
  130. Asphyre Sphinx 3.0.0 has been released.
  131. Asphyre Sphinx 3.0.4 (Networking/Multiplayer on all platforms)
  132. Asphyre Extreme- How to draw a Tbitmap onto the canvas?
  133. Asphyre Closure
  134. Asphyre Sphinx Framework v4.0.0 (Unofficial release)
  135. Saving a screenshot in Asphyre Extreme?
  136. Delphi XE3 , Asphyre Sphinx 3
  137. Aspyhre Sphinx 4.0 Open GL Cliprect Problem
  138. fxsubtract possible?
  139. How to desaturate image?
  140. Sprite Engine Collision, cmRadius , always colliding
  141. Auto loading images to ASDB file , ImageFX error
  142. MapleStory Demo
  143. Asphyre Sphinx access pattern
  144. Pascal eXtended Library (aka Asphyre) released!
  145. Shooting at the Player
  146. in new Thread, report this error "ECannotCreateWICImagingFactory"
  147. Platform eXtended Library v1.10 released
  148. PXL(Asphyre) - SpriteEngine
  149. Getting Started with Asphyre
  150. i need help With PXL
  151. TiledMap Render for PXL
  152. Direct3D 12
  153. se framework
  154. Chinese rendering scheme
  155. About TCustomLockableTexture.Lock
  156. How can I use SwapChain on Android and iOS with PXL110?