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cronodragon
03-11-2005, 02:08 PM
Hi! Now I have access to the backbuffer, I want to draw text directly to the surface. How can I read Windows font information to write the pixels?

Sly
03-11-2005, 10:42 PM
That is the slowest way to wrote text to the screen. Take a look at D3DXFont if you want to use Windows fonts in your app.

cronodragon
04-11-2005, 03:22 AM
Thanks! I will check...

marmin
04-11-2005, 08:22 AM
just use billboards to print fonts is my advice. Get a program that makes bmp from true type and go..