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farcodev
16-02-2003, 01:35 AM
Hi.
My project is called Far Colony and its a game of exploration and space colonization being held with 23th century.
It will by distributed under freeware licence.
For now, no download on the game is available until a playable beta is out, but the alpha work.
It uses GLScene for all its OpenGL parts.

If you want know more about this game, its page is here:
http://far-colony.naskel.cx/index_en.html

For the screenshots the gallery is here:
http://far-colony.naskel.cx/gallerie_en.html

Thanks for reading this post and greets.

Alimonster
16-02-2003, 09:20 PM
Looks good so far! Let us know when a playable demo is ready.

What sort of gameplay are you after - Master of Orion, VGA Planets or something else?

farcodev
17-02-2003, 01:15 AM
Thanks alimonster :)

No pb, i'll notice that when it will be out.

Far Colony is a turn by turn game with the use of 3d for navigate within planetary systems, that is more easy to use than a 2d counterpart and more realistic also. It's not military oriented as Master Of Orion, but all is possible, it's up to the player to choose. That's a brief summary about the game, if you want to know more don't hesitate to ask ;)
The base gui and 3d work well, and for now i coding the bases of the game.

farcodev
27-02-2003, 12:42 PM
A forum on my site is now online dor all your questions and others.

http://far-colony.naskel.cx/forum/phpBB2/

farcodev
14-03-2003, 01:59 PM
The 1st release of the game is out. Its not yet playable (as the future alpha 1 at the end of this month) but its usable.

You can download the release here:

https://sourceforge.net/projects/farcolony/

Feel free to send any comment.

farcodev
21-03-2003, 12:56 PM
The pre-Alpha 2 of the game is out, still not playable.
You can download here:

https://sourceforge.net/projects/farcolony/

farcodev
06-04-2003, 12:37 PM
the pre-Alpha 3 is out. This release contains all the latest updates as the possibility to move your ships (that are located to Alpha Centaury A-3).

You can download the release on the project page:

https://sourceforge.net/projects/farcolony/

feel free to post any comments.

farcodev
08-04-2003, 10:24 AM
This release contains all the latest updates, those from 04/06 to 08/06:
-Several bugfixes in gui
-The transit mission for the vessels who is complete
-During the installation, errors concerning version information and shortcuts are fixed, sorry for the older release wich had these errors.

you can download the release on the project page:

https://sourceforge.net/projects/farcolony/

farcodev
08-04-2003, 10:34 AM
the last post concern the pre-alpha 4 released today

farcodev
14-04-2003, 07:46 AM
The pre-Alpha 4 fixed release is out.

This release fix the problem with the ships pictures missing in the package.
Sorry for this problem, i'll not reproduce this error in the future.

The new package is on the project page:

https://sourceforge.net/projects/farcolony/

Thanks and sorry for convenience.

farcodev
29-04-2003, 12:07 AM
Hi. The first release of the source code of Far Colony SGen is available now. Far Colony SGen is a planetary systems generator i made for my game Far Colony, and is available now for all person interested about world generator.

This is the 042803 version build 484.

The source code is available here:

https://sourceforge.net/projects/farcolony/

I program this tool and Far Colony itself with Delphi 6, i dunno if the source work with older versions.

Thanks to read this post.

Alimonster
29-04-2003, 08:03 AM
Holy cow, that's a lot of source code in one file (for the star generation thing, I think)! :shock: I think you should consider separating out things into a few more units -- it must be difficult to keep track of what's in that file.

I tried compiling it under Delphi 5. It couldn't find the unit "BigIni" for "TBiggerIniFile" -- I found something over at the Delphi Super Page for that (http://delphi.icm.edu.pl/ftp/d30free/bigini.zip) but it didn't have the WriteFloat thing, so I added a dummy procedure for that.

Next, the compiler complained about RoundTo so I added another empty function. It's compiling now but I've not run it yet.

Another tip: you don't want to include any file with a ~ in its extension (~pas, ~dfm, etc.). They're generated by Delphi as back-ups whenever you save a file, so aren't needed in the zip file.

Anyway, you seem to have put a lot of effort into it so far -- keep it up!

farcodev
29-04-2003, 10:28 AM
Hi alimonster.

"I think you should consider separating out things into a few more units -- it must be difficult to keep track of what's in that file. "-> yup i know, i'd optimized the code a few but i have no time to split the source in several units, and as i use this tool only for generate datas i include in the .ini files of the game, i don't spend much time to rewrite the code. I know the source its not very clear i'm sorry for that :cry:

"It couldn't find the unit "BigIni" for "TBiggerIniFile" " -> sorry for convenience, a new release with BigIni i use is out now (look the project page)

"Next, the compiler complained about RoundTo so I added another empty function. It's compiling now but I've not run it yet. " -> dunno for this, i use delphi 6 update 2 and dunno for backyard compatibility :cry:

"Another tip: you don't want to include any file with a ~ in its extension (~pas, ~dfm, etc.). They're generated by Delphi as back-ups whenever you save a file, so aren't needed in the zip file" -> okee thanks for the advice, i'd deleted these files for the new release.

"Anyway, you seem to have put a lot of effort into it so far -- keep it up!" -> thanks alot alimonster :wink:

farcodev
29-04-2003, 10:32 AM
And don't worry for the game itself, the source code is splitted and more clear and optimized than for the generator :wink:

farcodev
30-04-2003, 01:06 AM
On your advice, alimonster, i spent some hours to rewrite the code, spliting the source in multiple units and doin' again some optimizations. The source is not available yet because the split is not yet finished but it will in 1 or 2 days, is the last big effort i doin on the generator because i concentrate all my work on Far Colony itself.

thanks.

farcodev
01-05-2003, 11:23 AM
The last release of the source code of Far Colony SGen, a planetary systems generator, is available now.
This release is more readable thant the 042903 release but apart this its the same. It contains also some floating point errors.
Its the last release for me of the source code, i haven't the time nor the desire to modify/update. If you want a error free version take the 042903 rls.
This sourcecode is just if you interested about world builder and others.

It's available here: https://sourceforge.net/projects/farcolony/

farcodev
12-05-2003, 06:25 AM
A new release, pre-alpha 5 version, is out

This release include updates from 04/11/03 to 05/11/03.

You can download it on the project page:

https://sourceforge.net/projects/farcolony/