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View Full Version : Measuring Success: How much have you made?



WILL
12-04-2006, 07:29 PM
Obviously we all kept an eye out there for any commercial games developed in Pascal. Mostly to be able to say "Ha! There... see a huge hit made with Pascal. There ya go!"

Well there have not been a great amount of titles that 'made it big' in the commercial market. But there have definately been several small successes out there. I could list them, but I won't... not now anyhow. ;)

So those of you who have released shareware or fully commercial games, whats the grand tally? How much have you made form your titles?

Also how much are you selling your game for? Give us the figures! :)

I think that this is a question that anyone who is thinking of releasing a game of theirs asks when they consider such things for their own titles. How much can I hope to make off 'Title X'? And how well have those ahead of me done so far? It's comforting to know so that you yourself can scale, for at least yourself, how successful your game is.