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View Full Version : Wanted - A network delay simulator



ianatwork
03-09-2008, 01:37 PM
I've written an application that talks to some hardware via http. OK, so this isn't a game but what I'm after would be useful when I get around to adding network stuff to my work-in-progress one. What I'm after is some way to simulate delays on the internet. I guess I'm after some software that will delay packets and generally cause trouble so that I can see how my apps handle these issues. Has anyone used such a program ?

cronodragon
03-09-2008, 02:20 PM
Don't know of such a program, but if you download several torrents at full speed you will have packet delays for sure.

arthurprs
03-09-2008, 10:41 PM
use a program that uses tons of conections,

an option, like cronodragon said, download several torrents at same time.

NecroDOME
04-09-2008, 04:57 PM
Sleep();

ianatwork
05-09-2008, 08:02 AM
I've been in contact with these people http://www.shunra.com/free_ve_desktop_standard_trial and have downloaded their 30 day trial software. I'll let you know if its any good. I noticed that Microsoft's XNA framework has built in support for testing network conditions. I might have a go at producing a utility that does something similar for us Delphi users :)

Thanks for all your suggestions for delaying the packets. I also need a solution that will drop packets and mix up the order they arrive so I also need a more advanced solution than just a delay. Hopefully this trial application will provide what I'm after.

User137
05-09-2008, 12:07 PM
TCP packets never mix up order btw.