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View Full Version : Make Delphi 2010 Look-Work-Feel Like Delphi 7!



WILL
16-09-2009, 03:19 AM
http://www.youtube.com/v/gHgJVk2HHxg&hl=en&fs=1&rel=0&hd=1

chronozphere
16-09-2009, 06:37 AM
Great! :D I want D2010.

NecroDOME
16-09-2009, 07:08 AM
I like it more when windows snap onto the main window :)

WILL
16-09-2009, 10:07 PM
I like it more when windows snap onto the main window :)


Well now you can pick and choose the layout you want. The option is all yours and noone is controlling how you use it. :)

NecroDOME
17-09-2009, 07:15 AM
Do want Delphi 2010 :)

Can it compile to 64 bit systems? Didn't check it's features...

DarkBow
17-09-2009, 12:30 PM
Do want Delphi 2010 :)

Can it compile to 64 bit systems? Didn't check it's features...


It does not provide 64-bit compiled code, if that is the question. Last I heard is they want to provide it 2011-2012 (unsure, though).

To be honest, as far as I know not even the big players like Microsoft or Adobe are in the hurry to provide 64-bit compilers. 32 to 64 is not such a big gain as 16 bit to 32 bit was. :)

NecroDOME
17-09-2009, 01:03 PM
I have a 64 bit system and it would be nice to have a solution which I can build 32 bit as well as 64 bit versions.

Also I am still wandering around if I need to port my engine to C++. As Delphi is late with generic and I still don't have Delphi 2009 (or what version was it??), I cannot use generics. I know C++ had them from the beginning and they work very nice.

Also a new thing that that would stop me from porting everything to C++ is the DX11 headers that are just released by http://directxfordelphi.blogspot.com!! Usually I got them from http://clootie.ru/, but it seems hes not here anymore :( .

C++ is not strong in creating windows-gui's, so I leave my editor-code in Delphi. Well I only want to port my engine, not the editor. Also I my games are Delphi and my engine uses "plugins" that defines a game. That says I can also still build games in Delphi and C++ (and other languages if I want).

WILL
17-09-2009, 03:32 PM
I have a 64 bit system and it would be nice to have a solution which I can build 32 bit as well as 64 bit versions.

It's called FPC. ;) ...or Lazarus if you want an IDE.


Also I am still wandering around if I need to port my engine to C++. As Delphi is late with generic and I still don't have Delphi 2009 (or what version was it??), I cannot use generics. I know C++ had them from the beginning and they work very nice.

Also a new thing that that would stop me from porting everything to C++ is the DX11 headers that are just released by http://directxfordelphi.blogspot.com!! Usually I got them from http://clootie.ru/, but it seems hes not here anymore :( .

C++ is not strong in creating windows-gui's, so I leave my editor-code in Delphi. Well I only want to port my engine, not the editor. Also I my games are Delphi and my engine uses "plugins" that defines a game. That says I can also still build games in Delphi and C++ (and other languages if I want).


FPC has had generics for ages. And I'm quite sure that Delphi has it now. As of 2007 it seems. Check this out: http://www.felix-colibri.com/papers/oop_components/delphi_generics_tutorial/delphi_generics_tutorial.html also http://www.drbob42.com/examines/examinA4.htm from Dr. Bob. (which is an excerpt from the book 'Delphi 2009 Development Essentials' published a while ago ;))

IchimaruGin
21-09-2009, 12:32 AM
very nice thx for sharing this ;D nice to have the new delphi with old layout :D

NecroDOME
21-09-2009, 07:17 AM
I'll give Delphi 2010 a try soon!