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Stoney
30-04-2010, 07:05 PM
Because Ludum Dare was so much fun, I just wanna direct some attention to the monthly Experimental Gameplay (http://www.experimentalgameplay.com) Contest which is being organized by the guys behind World of Goo, Braid, etc.

The premise: Create a game within seven days that fits the current theme.
If you're done, create a post with the link to your game.

The May theme will be announced tommorrow. It would be nice to see some Pascal games there. :)

WILL
01-05-2010, 12:15 AM
This is a neat idea. I especially like the fact that they set you up with cool articles like this one.

How to Prototype a Game in Under 7 Days (http://www.gamasutra.com/features/20051026/gabler_01.shtml)

I'd like to learn how to do this as I usually have content or design time troubles in making most of my games.

chronozphere
01-05-2010, 08:41 AM
Very nice. :)

Thanks for that article! I hope to be able to quickly build my IGF entry, so there's enough time left for polishing etc... I could definitely use some tips and tricks to make development go a bit faster. :D

P.S I'm unable to join because I'm working on my IGF entry allready.

dazappa
01-05-2010, 12:39 PM
I'll see if I can throw something together, but I doubt I'll be able to do much as next week is the start of my exams.

wagenheimer
01-05-2010, 09:10 PM
This month's theme is "HIGH VELOCITY"!

I intend to participe this month! Good luck to you all!

Stoney
01-05-2010, 10:13 PM
The theme is definitely interesting. :)

dazappa
02-05-2010, 03:00 AM
Yeah I do have quite an interesting idea... but I don't know that I'll get it implemented, because it involves physics and I also don't know if I'll have the time. Although this "competition" does seem more flexible, offering you to pick a week out of a month.

I'm certainly not going to implement my own physics, and it looks like SDL doesn't ship with any (and I can't find any quick solutions). Andorra's got support for newton, but I have yet to be able to find a working lib for linux (because the version of Newton is interchangeable).

paul_nicholls
02-05-2010, 04:35 AM
This month's theme is "HIGH VELOCITY"!

I intend to participe this month! Good luck to you all!


Sounds like a neat theme, but I have no idea what I would do game-wise :)

cheers,
Paul

chronozphere
02-05-2010, 07:50 AM
Haha... My IGF entry will perfectly match that theme, but just cant finish that in one week. :S :no:

It'll take me at least until August to deliver something playable, I guess. :)

WILL
03-05-2010, 12:22 AM
This month's theme is "HIGH VELOCITY"!

I intend to participe this month! Good luck to you all!

Sounds like a neat theme, but I have no idea what I would do game-wise :)

You could always make a sequel to your PGD Annual game. What happens to all of those asteroids that fell and hit Earth? You could do a tower defence type of game where you set up limited defence structures and countermeasures kind of like a Tower Defence game. Only it's (high velocity) meteorites falling from the sky and the more protected you can make the city (or cities), the further along you go in the game. :)

I should work for a major game studio. :p

paul_nicholls
03-05-2010, 12:47 AM
This month's theme is "HIGH VELOCITY"!

I intend to participe this month! Good luck to you all!

Sounds like a neat theme, but I have no idea what I would do game-wise :)

You could always make a sequel to your PGD Annual game. What happens to all of those asteroids that fell and hit Earth? You could do a tower defence type of game where you set up limited defence structures and countermeasures kind of like a Tower Defence game. Only it's (high velocity) meteorites falling from the sky and the more protected you can make the city (or cities), the further along you go in the game. :)

I should work for a major game studio. :p


:D Could be a neat idea chief :)

cheers,
Paul

jdarling
03-05-2010, 02:31 PM
When I think "High Velocity" I think of Pool Balls, Trick Shots, and other things dealing with controlled high velocity. Maybe make a game where you have to aim a projectile through a course and select the proper velocity to get it through.

Advanced versions could include multiple projectiles with different launch times, velocities, etc... So you cause a ricochet against projectiles and environments.

Not that I have time right now to compete, but there is my idea :)

- Jeremy

dazappa
03-05-2010, 07:24 PM
Well, as I mentioned I don't know of any easy to implement physics engines for pascal and Andorra/SDL, so I'll probably cheat and use GM instead of Pascal if I get around to making a game for this.

Interested in my idea? (I'll probably get around to making this game eventually if I can't this month)
In my game, you will be in control of an elevator, making it crash into the ground as fast as possible through brake failure, line snapping, weight overload, rockets, etc. That's the gist of it.

paul_nicholls
03-05-2010, 08:36 PM
Well, as I mentioned I don't know of any easy to implement physics engines for pascal and Andorra/SDL, so I'll probably cheat and use GM instead of Pascal if I get around to making a game for this.

Interested in my idea? (I'll probably get around to making this game eventually if I can't this month)
In my game, you will be in control of an elevator, making it crash into the ground as fast as possible through brake failure, line snapping, weight overload, rockets, etc. That's the gist of it.


I have been looking at the delphi port of box2d, that seems really neat - 2d only of course but still... :)

http://sourceforge.net/projects/box2d-delphi/

The demos are very very good!

hmm..that elevator idea seems like fun too ;)

cheers,
Paul