View Full Version : 3D Engines for FreePascal/Lazarus.
28-10-2005, 11:31 PM
Besides JediSDL, and GLScene, I was wondering if theres any 3D engines that support Lazarus or Freepascal.
28-10-2005, 11:41 PM
Clootie's DX9 headers support DX to my knowledge.
29-10-2005, 02:50 AM
Sounds pretty cool however, I need something that will load a 3D model in a few command lines or something like that.
There was a 3D engine with source posted here recently called LEAF.
30-10-2005, 05:00 AM
Yep, if you want to program real fast it may be the best solution to learn DX api. (see msdn)
Clootie's headers are excellent, I use them all the time.
07-11-2005, 01:55 PM
What about *real* engines written for Delphi/Freepascal, NOT in the form of Components.. Just plain pas units to use in a project..
I need something like this to develop a racing videogame..
07-11-2005, 04:25 PM
One ( if not the best ) examples of a FreePascal 3D engine is called the Linderdaum 3D Engine. You can read more about it on this thread - http://www.pascalgamedevelopment.com/viewtopic.php?t=1301
03-12-2005, 01:21 AM
Which of these would you recommend for a beginner? I have several versions of Delphi, but I'd like what I do to work on a Mac as well so I'm leaning towards using Free Pascal only and avoide DirectX for now (perhaps I can look at Windows only stuff in Delphi at a later time, but I'm already reaching information overload...). I've been to the websites and just read stuff there, but haven't downloaded any of the things here to actually try yet.
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