Yesterday I was at Embarcadero in Action LIVE! in Munich. Well, not exactly in Munich, but near Munich, but that's an another story
I was never at one of Embarcadero events, so this was a whole new experience for me. As I expected I was the youngest one there and probably the only one interested in multimedia and game development. About half of the event was spent on promoting database products.
They showed some of the new features of Delphi XE and C++ Builder XE such as Subversion
With all these new game libraries and engines popping up, I finally feel confident enough to promote my own game library with a little more effort. So here we go:
I will open a proper thread in a little while, right now I'm still finishing up a few things for its 3rd official release which will be some day this month. (The first two releases were back in 2005 and 2006 where it was called ElysionSDL.
Last week-end I was in Ulm at a meet-up for Lazarus and FreePascal developers at which I held a talk about game development and rapid game prototyping.
The talk is in german, but I added english subtitles.
If you set the video quality to 720p and fullscreen, you can even see the code (most of the time). Its length was originally 35 minutes, but I had to cut it down to 15 minutes.
I hope you can still enjoy the video,
So, me and some teammates of mine from Incognita Studios were at the Devmania in Mainz, Germany this week-end.
What is Devmania you might ask? It is a get-together for german independent game developers which lasted about 24 hours beginning Saturday 2 pm local time. Besides having project presentations and talks they organisators were also hosting an overnight contest in which an entry had to incorporate the theme moonlight. We had about 18 hours to complete a game. We started with Processing.js,