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AthenaOfDelphi
Show off your latest game or project in a blog.
Just ported my card game Astral Towers for Linux. It's a card game made with my open source pascal engine, which is available at Github (https://github.com/Cooler2/ApusGameEngine). Now there are 2 game versions, both built from the same source code: Windows - 32-bit, built with Delphi Community Edition. Linux (64-bit, built with Lazarus 2.11 / FPC 3.3). The game project's source code is available for all my patrons at Patreon (https://www.patreon.com/ApusGameEngine) ...
Originally Posted by hgbk Good to find a forum related to pascal. I'm writing software for a cards game - just for fun and without commercial interest but nevertheless with corona motivated ambition I have a front-end server written in JavaScript and a backend-server written in Lazarus Pascal. Both need to send messages to each other. The data to be transferred are coded in JSON. I think Sockets could do the job. Does anybody has experience in such a scenario or could give me a hint how to achieve this. ...
I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal. There are more cool goals there, so you're welcome to support this development too :-) Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...
Updated 23-06-2020 at 08:23 PM by Cooler
Great caption, huh? Introduction I'm a self-taught programmer that started out with C64 BASIC back in the 1980;ies. I quickly moved on to 6502 assembler and became quite good at coding demos, I'm still impressed what a 8-bit 1MHz CPU is capable of. As a natural next step I moved on to 16-bit assembler on the Amiga (Motorola 68k) and produced a few demos there aswell. Started using C to tie my assembly routines together, and later used it as a high level language to make ...
Hey everybody! Been hard at work at my day job and on the new house. Both have left me not too much time for supporting the PGD community, however it has left me with a little bit of personal time to work on some of my special projects such as Garland's Quest, which recently has been taken on as a budgeted commercial game project. I've already hired a professional artist and musician who have been coming up with some great stuff for the game's complete make-over. The other big project ...