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AthenaOfDelphi
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Thanks AthenaOfDelphi
3D support has been brought into the engine! Added a couple of projects on 3D theme, including projection shadows (shadow map): In principle, 3D rendering was possible in the past - the engine did not interfere with this, but did not help either (except the camera/projection helpers). Now more and more functionality commonly used for rendering 3D scenes is gradually transferred to the engine, so no manual OpenGL calls are required. Currently, there is not ...
Updated 07-09-2021 at 12:13 PM by Cooler (category)
Just ported my card game Astral Towers for Linux. It's a card game made with my open source pascal engine, which is available at Github (https://github.com/Cooler2/ApusGameEngine). Now there are 2 game versions, both built from the same source code: Windows - 32-bit, built with Delphi Community Edition. Linux (64-bit, built with Lazarus 2.11 / FPC 3.3). The game project's source code is available for all my patrons at Patreon (https://www.patreon.com/ApusGameEngine) ...
Originally Posted by hgbk Good to find a forum related to pascal. I'm writing software for a cards game - just for fun and without commercial interest but nevertheless with corona motivated ambition I have a front-end server written in JavaScript and a backend-server written in Lazarus Pascal. Both need to send messages to each other. The data to be transferred are coded in JSON. I think Sockets could do the job. Does anybody has experience in such a scenario or could give me a hint how to achieve this. ...
I've published my game engine (used in games like "Spectromancer" or "Astral Heroes") under the BSD-3 license at https://github.com/Cooler2/ApusGameEngine Many thanks to all the people who supported me on Patreon (https://www.patreon.com/ApusGameEngine) as this was the 1-st goal. There are more cool goals there, so you're welcome to support this development too :-) Manual / Tutorial doc - https://docs.google.com/document/d/1...it?usp=sharing ...
Updated 23-06-2020 at 08:23 PM by Cooler
Great caption, huh? Introduction I'm a self-taught programmer that started out with C64 BASIC back in the 1980;ies. I quickly moved on to 6502 assembler and became quite good at coding demos, I'm still impressed what a 8-bit 1MHz CPU is capable of. As a natural next step I moved on to 16-bit assembler on the Amiga (Motorola 68k) and produced a few demos there aswell. Started using C to tie my assembly routines together, and later used it as a high level language to make ...