<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Pascal Game Development - Your Projects</title>
		<link>http://www.pascalgamedevelopment.com/</link>
		<description><![CDATA[If you'd like to let others know about your latest Pascal-based projects please tell them about it here.]]></description>
		<language>en</language>
		<lastBuildDate>Wed, 19 Jun 2013 11:18:05 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.pascalgamedevelopment.com/images/misc/rss.png</url>
			<title>Pascal Game Development - Your Projects</title>
			<link>http://www.pascalgamedevelopment.com/</link>
		</image>
		<item>
			<title>Openb3d for Freepascal</title>
			<link>http://www.pascalgamedevelopment.com/showthread.php?21446-Openb3d-for-Freepascal&amp;goto=newpost</link>
			<pubDate>Tue, 04 Jun 2013 08:51:55 GMT</pubDate>
			<description><![CDATA[Hi, I just ported the wrapper from FreeBASIC to Freepascal. You can download it here: http://openb3d.retrogamecoding.org/openb3dpas.zip 
What's...]]></description>
			<content:encoded><![CDATA[<div>Hi, I just ported the wrapper from FreeBASIC to Freepascal. You can download it here: <a href="http://openb3d.retrogamecoding.org/openb3dpas.zip" target="_blank">http://openb3d.retrogamecoding.org/openb3dpas.zip</a><br />
What's Openb3d? It is a library that allows easy access to 3d features of OpenGL, and quick game development and can be found on sf.net: <a href="http://sourceforge.net/projects/minib3d/" target="_blank">http://sourceforge.net/projects/minib3d/</a> (here you can download the Windows DLL or the source to compile on Linux).<br />
The interesting part is that the library is (almost) API compatible to Blitz3D.<br />
Unfortunately Freepascal has no &quot;native&quot; graphical system like Freebasic, so you'll need to use SDL or GLUT or anything else which can open a OpenGL window (maybe TOpenGLControl works, too). I just tested SDL and (Free)GLUT so far.<br />
<br />
<a href="http://www.pascalgamedevelopment.com/attachment.php?attachmentid=1163&amp;d=1370335831"  title="Name:  openb3d.jpg
Views: 10
Size:  37.1 KB">openb3d.jpg</a></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://www.pascalgamedevelopment.com/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.pascalgamedevelopment.com/attachment.php?attachmentid=1163&amp;d=1370335831">openb3d.jpg</a> 
(37.1 KB)
</li>
			</ul>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://www.pascalgamedevelopment.com/forumdisplay.php?16-Your-Projects">Your Projects</category>
			<dc:creator>Cybermonkey</dc:creator>
			<guid isPermaLink="true">http://www.pascalgamedevelopment.com/showthread.php?21446-Openb3d-for-Freepascal</guid>
		</item>
		<item>
			<title>Super Heli Land</title>
			<link>http://www.pascalgamedevelopment.com/showthread.php?21334-Super-Heli-Land&amp;goto=newpost</link>
			<pubDate>Tue, 28 May 2013 20:19:00 GMT</pubDate>
			<description><![CDATA[Remember those helicopter stages from original Super Mario Land on the Gameboy? Well, I'm making game around that. 
Similarly to such hits like Not...]]></description>
			<content:encoded><![CDATA[<div>Remember those helicopter stages from original Super Mario Land on the Gameboy? Well, I'm making game around that.<br />
Similarly to such hits like Not Tetris, my project will offer unique twist to gameplay - it'll feature randomly generated (with option to set seed) perlin noise-based infinite levels. How far can you get?<br />
<br />
Libs used: Allegro.pas (with OGG Vorbis addon).<br />
<br />
Things I may include:<br />
<br />
- Ability to switch between submarine levels and enemies and helicopter (not much gameplay value, mostly graphics thing)<br />
- Boss run mode, where levels won't be infinite and will feature boss fight at the end, just like original SML heli/sub levels did.<br />
<br />
For now, I'm figuring out Allegro but unless something bad happen (<a href="http://www.pascalgamedevelopment.com/showthread.php?21325-mvNoise-Perlin-noise-problem" target="_blank">like me being unable to find perlin noise generation unit, preferably with offset function for easier generation of infinite landscape in chunks</a>), this is pretty easy project to write. Graphics and music will be ripped from SML, obviously and will be scaled up 2x (w/out filters).</div>

]]></content:encoded>
			<category domain="http://www.pascalgamedevelopment.com/forumdisplay.php?16-Your-Projects">Your Projects</category>
			<dc:creator>Darkhog</dc:creator>
			<guid isPermaLink="true">http://www.pascalgamedevelopment.com/showthread.php?21334-Super-Heli-Land</guid>
		</item>
	</channel>
</rss>
