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		<title>Pascal Game Development - Asphyre Component Pack (formerly PowerDraw)</title>
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		<description>All you need to know about the new Asphyre Component Pack, also all previous versions of PowerDraw</description>
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			<title>Pascal Game Development - Asphyre Component Pack (formerly PowerDraw)</title>
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			<title>Asphyre Extreme- How to draw a Tbitmap onto the canvas?</title>
			<link>http://www.pascalgamedevelopment.com/showthread.php?20978-Asphyre-Extreme-How-to-draw-a-Tbitmap-onto-the-canvas&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 08:04:31 GMT</pubDate>
			<description><![CDATA[Not sure if anybody is still reading this forum, but I'm a newbie to Asphyre Extreme 
after using DelphiX for many years and need a little help...]]></description>
			<content:encoded><![CDATA[<div>Not sure if anybody is still reading this forum, but I'm a newbie to Asphyre Extreme<br />
after using DelphiX for many years and need a little help please.<br />
<br />
I'm converting an old game which makes some Delphi tbitmaps during a frame and then writes <br />
them directly to the canvas, the old code is:-<br />
<br />
form1.DXDraw.Surface.Canvas.Draw(x,y,mybitmap);<br />
<br />
Which I know is really slow, but works fine for my needs. Is there something equivalent in Asphyre Extreme?<br />
<br />
Thanks.</div>

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			<dc:creator>Damot</dc:creator>
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