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Author Topic: 3rd Annual PGD Competition due to start Feb 1st...    (Read 19879 times)
savage
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« on: January 14, 2007, 01:54:41 PM »

Hi All,
  Just a quick heads up to remind everyone that this year's PGD Competition is due to start on Feb 1st. So start dusting off your Pascal game libraries and show us what you are made of.

We will provide more details and rules in the coming weeks.

I look forward to seeing more and more entries this year!
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« Reply #1 on: January 14, 2007, 03:04:48 PM »

Excellent :-)
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NecroDOME
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« Reply #2 on: January 14, 2007, 04:35:27 PM »

Count me in Laugh
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« Reply #3 on: January 14, 2007, 04:51:21 PM »

Oh oh... I hope I'll find the time! I am on a more or less priorized project at the moment. Hmm.... Let's wait until the rules and prices come out  :twisted:

I am very happy to hear about the start of a new compo! The last one was real fun! Smiley

Greetings,
Dirk
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« Reply #4 on: January 15, 2007, 12:32:32 AM »

I cant wait Smiley
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« Reply #5 on: January 15, 2007, 10:49:15 AM »

Hmm. I was hoping to compete with the new Asphyre 4 but as far as I can see it hasn't been released yet. though the homepage says it will be released in the middle of December  Sad

Well. I suppose I'll just have to find some backup library.
My second problem would ofcourse be time. Don't have any of it, but I really want to compete so I must/will find time no matter what. Even if I'll have to drop out of the University I want to compete.  :twisted:
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« Reply #6 on: January 15, 2007, 12:13:28 PM »

Quote from: "pstudio"
...I must/will find time no matter what. Even if I'll have to drop out of the University I want to compete.  :twisted:

As flattering as that is, please don't. Smiley

Though even if you are able to make a partial working/complete game, this still helps in showing numbers at the competitions.

We had a lot of people register last year, but only a fraction of those submitted working entries. Mind you I am also grateful that those that only submitted partial work did so, it still helped to show an interest in the competitions and that it was growing.

Dom an I have been talking and it looks like we're gonna be deep in PGD Annual territory soon. So I'd gather your tools now. If it's not out yet, don't sit and wait for it. I'd find a solution for whatever game you'll end up making starting Feb 1st with whats available to you now.


I've also been asked to help with the write-up of the regulations (not rules), since I've some experience with last year. This year we can promise that we'll learn from the last one and have a longer more detailed set of rules for all to read and agree to. (You do so automatically by registering for the competition anyhow.) Rest assured though that most of the regulations will not change too much. Most of the additional information will be just clarification of pre-existing things that were not properly penned from last year.


Also no volunteer artist for the competition promotional stuff yet. We are still looking if anyone is interested please email myself at raproductions@hotmail.com OR private message either savage or myself here on PGD.
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« Reply #7 on: January 16, 2007, 08:48:40 PM »

Quote from: "pstudio"
... but I really want to compete so I must/will find time no matter what. Even if I'll have to drop out of the University I want to compete.  :twisted:


That's my problem, but unfortunately I'm not quite as dedicated to the comp as I am to uni at this point.  I'm hoping to finish it this year so I'll be looking towards next years comp.  If I can muddle through getting FPC/Lazarus working I'll be looking towards a cross-platform entry.
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jdarling
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« Reply #8 on: January 17, 2007, 10:32:42 AM »

Any rules this year against using existing engines?  I was thinking of using JS4 for this years compo, as I've implemented many improvements from last years version that make development a bit easier Smiley.

Can't wait till Feb 1 and Feb 2 Smiley.  Feb 1 Compo starts, Feb 2 close on our new house.  Hope that first deadline is an easy one so moving doesn't have to be pushed back Smiley
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« Reply #9 on: January 17, 2007, 10:51:47 AM »

Can somebody explain to me in what consists this competition? I have participated in other as SpeedHack, TINS, ScreenHack...
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« Reply #10 on: January 17, 2007, 11:02:40 AM »

Quote from: "Ñuño Martínez"
Can somebody explain to me in what consists this competition? I have participated in other as SpeedHack, TINS, ScreenHack...


As savage wrote, the finer details will be made available in a few weeks time.
However, judging by PGD's previous competitions, there will probably be a theme of some sort which you will need to incorporate into your game.
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dmantione
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« Reply #11 on: January 17, 2007, 11:05:57 AM »

Quote from: "Ñuño Martínez"
Can somebody explain to me in what consists this competition? I have participated in other as SpeedHack, TINS, ScreenHack...


Take a look at the previous competitions: http://www.pascalgamedevelopment.com/competitions.php
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Ñuño Martínez
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« Reply #12 on: January 17, 2007, 11:26:18 AM »

Thanks. I think I get it.

When it says "the main code for the game had to be written in Pascal", does it means I can use C to write the the engine, or LUA to write the AI?
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« Reply #13 on: January 17, 2007, 12:04:41 PM »

My personal opinion:

The engine can be considered part of the main code. I don't think this should be any trouble for a programmer, there are many good game engines written in Pascal available.

Scripts seem more supplemental code to me. The scripting engine on the other hand, is a hard question. I would consider it part of the main code, but I know there are not much available scripting engines written in Pascal yet, so this would pose a barrier.
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WILL
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« Reply #14 on: January 17, 2007, 01:28:07 PM »

In my talks with Dom,

Quote from: "savage"
savage: yes a media API with a Pascal interface is fine, Ported to Pascal projects like Quake 2 or Quake 3 engines are also fine as they are written in Pascal.
savage: As long as they don't submit the port we can accept it
savage: ie, that they have added content gameplay etc. Just changing the graphics in the ports does not count as a valid submission


Ñuño: Traveler is absolutely right, there will be a gameplay theme you'll have to follow. The specific rules of the competition do not get released until just before the competition starts to keep everyone on equal footing as far as design goes.

Other information will updated as things start to form. Prizes, judges, etc... but first and foremost on the starting day of the competition are the rules and regulations governing the event.

Plus this year we'll be adding a competition entry agreement. Nothing restrictive on you guys, just gives us permission to use your entries for distribution and advertising for future competitions...
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