Welcome, Guest. Please login or register.
Login with username, password and session length

 
Advanced search
50112 Posts in 5871 Topics- by 2110 Members - Latest Member: jeffscm
 
Pages: 1 ... 4 5 [6]
Print
Author Topic: 3rd Annual PGD Competition due to start Feb 1st...    (Read 20315 times)
vgo
Octal Champion
**
Posts: 172



View Profile
« Reply #75 on: March 15, 2007, 12:23:04 PM »

Quote from: "AthenaOfDelphi"

I'd also like to point out that whilst content can give a game the wow factor, the emphasis this year is really all about the bringing together of two (or more) genres.   A badly done mix with great content may not score as highly as an excellent mix with not so great content.


Well, I can always use just boxes and spheres of different sizes and colors to fill up the content quota for the game, but I'm not so sure if anyone's gonna be that excited to try it out though. Wink
Logged
3_of_8
phpBB 6-Bit Knight
*
Posts: 103

270056032 eberlmanuel
View Profile
« Reply #76 on: March 15, 2007, 12:28:37 PM »

Quote from: "Ñuño Martínez"
I'm not out yet (I think I can do something before June) but real life beats me hard last month. Now I'm busy looking for a new home and I can't access to my PC since I have no space in my present house.


I'd be glad if I HAD a real life. xD
Logged
WILL
PGD Co-Founder
Administrator
Yottabyte HighLord
*****
Posts: 4008



View Profile WWW
« Reply #77 on: March 15, 2007, 01:35:40 PM »

Some content doesn't need to be overly complex. Has anyone ever played Darwinia? They used some very simple models in their game.
Logged

WILL
PGD Co-Founder
Administrator
Yottabyte HighLord
*****
Posts: 4008



View Profile WWW
« Reply #78 on: March 20, 2007, 10:07:59 AM »

Well 4 days left for stage 3, hows everyone doing? Smiley
Logged

jasonf
Word Lord
***
Posts: 640



View Profile WWW
« Reply #79 on: March 20, 2007, 10:23:34 AM »

Badly..

I've had Zero time for coding.. has it really gone so fast? I thought we had another week  :?

I've not fixed any of the bugs from Stage2 yet.. I'll be doing some work tonight thought..  It doesn't seem like long ago when I uploaded my Stage2 submission... GULP! Sorting out the house has eaten all my time.

OK, (splashes face with cold water) Speed coding time tonight, this is going to be tight..

I've not even implemented any of the platform stuff yet.. I'm going to have to use placeholder art for this stage I think.
Logged

technomage
PGD Staff
Word Lord
***
Posts: 745



View Profile
« Reply #80 on: March 20, 2007, 10:27:32 AM »

Well, After much head scratching about the problems found in Stage 2 we finally got the entry working on All of the Judges machines.

I'm 2/3 of the way though implementing the word search game, currently it displays a list of words to find and the grid. I have also implemented the moving of a cursor (keyborard driven) around the grid, the idea is to use that to select the first and last letters of the work you find.

I should have that done by the weekend (time permitting). That should be both of the genre's implemented then. The rest of the time I'll spend "polishing" a few bugs found in testing and improving the graphics (which are very poor at the moment , so don't use it in the video WILL!!)
Logged



Huehnerschaender
Megabyte Mage
***
Posts: 1109



View Profile
« Reply #81 on: March 20, 2007, 10:48:01 AM »

:shock:

4 days.... uh oh!

Fortunately I had implemented the 2nd genre in stage 2 already (partially). But it will be hard work for me to get the genres "fit together" in gameplay within 4 days.... There is a bunch of work to do... especially on UI.
Logged

GGE
WILL
PGD Co-Founder
Administrator
Yottabyte HighLord
*****
Posts: 4008



View Profile WWW
« Reply #82 on: March 20, 2007, 11:00:06 AM »

Here is a small reminder of what will earn/cost you points for stage 3:

Goal 1: Implement the 2nd of the chosen genre types in your game engine. Indicate clearly in your included Readme.txt how this is done and where to find it. -- 25 Points

Goal 2: Update your Readme.txt files explaining more about your entry's gameplay and how it will bring together all 2+ genre types into your game. -- 5 Points

Goal 3: Players must now be able to lose or be killed. -- 5 Points


The last two are rather easy ones if you are hurting for some points for this stage. Then again if you can get the first done thats the 2nd biggest chunk of the whole Time Management category so it would be worth trying to meet it.

Ah... don't worry guys, you can do it. Just put some shoulder grease into it! Wink


I've not heard a peep from Eric or Mindnever since Stage 1.... are you guys still in it?
Logged

Pages: 1 ... 4 5 [6]
Print
Jump to: