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Threads 261 to 280 of 702

Forum: Graphics

Anything about graphics programming.

  1. GLUT still runs when user closes window

    Started by cronodragon, 14-11-2007 01:56 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 11,104
    23-11-2007, 04:53 PM Go to last post
    • Replies: 0
    • Views: 1,803
    14-11-2007, 04:13 AM Go to last post
  2. OpenGL state changes performance?

    Started by cronodragon, 11-11-2007 06:22 PM
    • Replies: 1
    • Views: 2,169
    11-11-2007, 07:16 PM Go to last post
  3. OpenGL save matrix?

    Started by cronodragon, 11-11-2007 06:19 PM
    • Replies: 1
    • Views: 3,363
    11-11-2007, 07:14 PM Go to last post
  4. LookAt different in DX and OGL, why??

    Started by cronodragon, 05-11-2007 04:13 PM
    • Replies: 5
    • Views: 3,238
    06-11-2007, 01:19 AM Go to last post
  5. glEnable(GL_BLEND); is really necessary?

    Started by arthurprs, 31-10-2007 08:12 PM
    • Replies: 4
    • Views: 12,370
    01-11-2007, 09:02 PM Go to last post
  6. World transform (like DX) in OpenGL?

    Started by cronodragon, 01-11-2007 02:52 PM
    • Replies: 5
    • Views: 3,690
    01-11-2007, 07:33 PM Go to last post
  7. OpenGL optimizing with arrays

    Started by User137, 22-08-2007 10:23 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,448
    25-10-2007, 05:16 AM Go to last post
    • Replies: 0
    • Views: 1,968
    25-10-2007, 01:54 AM Go to last post
  8. Importance of Lighting...

    Started by savage, 15-10-2007 12:05 PM
    • Replies: 0
    • Views: 1,941
    15-10-2007, 12:05 PM Go to last post
  9. DirectX 3D text cant change size

    Started by lordzero, 03-10-2007 02:49 AM
    • Replies: 3
    • Views: 3,008
    03-10-2007, 05:03 PM Go to last post
  10. DirectX LostDevice ID3DXFont?

    Started by lordzero, 03-10-2007 04:25 PM
    • Replies: 1
    • Views: 2,007
    03-10-2007, 04:51 PM Go to last post
  11. DirectX MaxFPS?

    Started by lordzero, 21-09-2007 07:47 PM
    • Replies: 9
    • Views: 4,068
    23-09-2007, 03:25 AM Go to last post

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