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Discuss details about game physics or other complex mathmatics here.

1. Physically correct destructible objects

• Replies: 4
• Views: 1,965
15-03-2008, 02:25 PM
2. Car: Torque curve

• Replies: 3
• Views: 2,266
30-05-2007, 04:00 PM
3. Physics and Math (not advanced)

• Replies: 19
• Views: 5,050
21-07-2007, 01:44 AM
4. Translated 2d Ball collision code problem

• Replies: 2
• Views: 1,775
09-09-2007, 01:00 AM
5. How to detect an intersection between two lines?

• Replies: 14
• Views: 5,210
30-10-2007, 12:40 PM
6. OpenGL 3.x Rotation Problem

• Replies: 55
• Views: 11,312
26-03-2010, 02:52 PM
7. Triangulation algorithm

• Replies: 7
• Views: 8,431
12-10-2013, 01:19 PM
8. Transforming planes using matrices

• Replies: 6
• Views: 5,887
26-12-2006, 05:25 PM
9. OBB collision detection

• Replies: 5
• Views: 7,820
17-04-2007, 07:46 AM
10. Questions about face normals and the crossproduct

• Replies: 3
• Views: 2,360
02-08-2007, 12:36 AM
11. Matrix tester/applet

• Replies: 0
• Views: 1,214
09-08-2007, 01:58 PM
12. How to render billboards in "local space"

• Replies: 4
• Views: 2,616
21-09-2009, 08:21 AM
13. Spline Demo!

• Replies: 7
• Views: 3,889
03-02-2010, 10:54 PM
14. Usefull matrix & quaternion FAQ

• Replies: 0
• Views: 1,722
05-05-2010, 07:58 AM
15. Compute closest point on spline

• Replies: 1
• Views: 2,427
23-04-2011, 01:48 AM

• Replies: 6
• Views: 2,600
05-07-2009, 04:23 PM
17. Irrlicht and Newton ConvexHull

• Replies: 11
• Views: 5,072
18-01-2011, 09:48 PM
18. Expression to ASM

• Replies: 10
• Views: 3,574
30-05-2011, 06:05 PM
19. Network physics

• Replies: 1
• Views: 3,128
04-03-2012, 07:24 AM
20. fill area with cubes

• Replies: 5
• Views: 7,342
25-09-2016, 01:01 AM

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