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Forum: Physics & Advanced Math

Discuss details about game physics or other complex mathmatics here.

  1. Triangulation algorithm

    Started by chronozphere, 06-11-2006 03:20 PM
    • Replies: 7
    • Views: 13,634
    12-10-2013, 01:19 PM Go to last post
  2. ODE for Space Physics

    Started by technomage, 08-01-2005 04:31 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 13,479
    12-01-2005, 07:51 AM Go to last post
  3. Physics engines

    Started by Ingemar, 04-09-2011 04:34 PM
    • Replies: 9
    • Views: 13,452
    07-08-2013, 10:19 AM Go to last post
  4. Simple Chipmunk Physics

    Started by Cybermonkey, 01-07-2011 03:24 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 13,042
    25-02-2012, 11:53 AM Go to last post
  5. Bezier curves

    Started by User137, 01-11-2007 11:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 12,717
    04-11-2007, 01:31 AM Go to last post
  6. Physics and Math (not advanced)

    Started by arthurprs, 16-07-2007 06:39 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 12,353
    21-07-2007, 01:44 AM Go to last post
  7. OBB collision detection

    Started by chronozphere, 03-02-2007 03:55 PM
    • Replies: 5
    • Views: 12,212
    17-04-2007, 07:46 AM Go to last post
  8. How to detect an intersection between two lines?

    Started by Brainer, 28-10-2007 04:54 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 12,174
    30-10-2007, 12:40 PM Go to last post
  9. Fixed point math

    Started by Legolas, 31-05-2007 12:11 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 12,021
    02-06-2007, 11:40 AM Go to last post
  10. Challenge: PointInRect and RectInRect

    Started by jdarling, 17-01-2007 02:35 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 11,853
    12-06-2007, 01:15 PM Go to last post
  11. Advanced procedural level generation

    Started by madwoody, 10-10-2007 01:39 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,678
    17-10-2007, 06:11 AM Go to last post
  12. Pascal Chipmunk Physics port

    Started by NoshBar, 28-03-2008 10:15 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 11,607
    29-03-2008, 04:44 PM Go to last post
  13. Collision detection help

    Started by Setharian, 10-07-2007 05:41 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 10,881
    13-07-2007, 07:37 PM Go to last post
  14. Bullet physics for Pascal?

    Started by llavigne, 11-11-2007 08:23 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 10,692
    19-11-2007, 01:09 PM Go to last post
  15. Newton Terrain Physics

    Started by M109uk, 09-06-2007 10:48 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 10,616
    14-06-2007, 11:18 PM Go to last post
  16. Irrlicht and Newton ConvexHull

    Started by Colin, 17-01-2011 01:06 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 10,616
    18-01-2011, 09:48 PM Go to last post
  17. Transforming planes using matrices

    Started by chronozphere, 24-12-2006 02:42 PM
    • Replies: 6
    • Views: 10,095
    26-12-2006, 05:25 PM Go to last post
  18. Ray-plane collision

    Started by User137, 16-03-2008 02:55 PM
    • Replies: 7
    • Views: 9,979
    17-03-2008, 03:08 PM Go to last post
  19. MeshinMesh

    Started by Firlefanz, 21-03-2008 07:07 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 9,977
    27-03-2008, 08:03 AM Go to last post
  20. Calculate points in an arc

    Started by jdarling, 20-05-2010 04:36 PM
    • Replies: 3
    • Views: 9,546
    21-05-2010, 03:00 PM Go to last post

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