Page 2 of 5 FirstFirst 1234 ... LastLast
Threads 21 to 40 of 90

Forum: Physics & Advanced Math

Discuss details about game physics or other complex mathmatics here.

  1. Simple Chipmunk Physics

    Started by Cybermonkey, 01-07-2011 03:24 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 12,803
    25-02-2012, 11:53 AM Go to last post
  2. Ragdoll physics, line vs polygon testing

    Started by Ingemar, 20-08-2011 05:46 AM
    ragdoll polygon verlet
    • Replies: 9
    • Views: 9,127
    04-09-2011, 03:58 PM Go to last post
  3. Trouble porting liquid simulation to Pascal - AARRGGHH!

    Started by paul_nicholls, 26-08-2011 03:12 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 26,756
    31-08-2011, 11:47 AM Go to last post
  4. Poly->Poly Collision Challenge

    Started by jdarling, 18-12-2009 08:27 PM
    • Replies: 8
    • Views: 18,615
    19-08-2011, 09:23 PM Go to last post
  5. A Verlet based approach for 2D game physics

    Started by paul_nicholls, 23-11-2009 02:56 AM
    • Replies: 2
    • Views: 5,845
    14-08-2011, 12:44 AM Go to last post
  6. Expression to ASM

    Started by Colin, 16-05-2011 12:18 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 9,129
    30-05-2011, 06:05 PM Go to last post
  7. Compute closest point on spline

    Started by chronozphere, 22-04-2011 09:42 PM
    • Replies: 1
    • Views: 4,495
    23-04-2011, 01:48 AM Go to last post
  8. 2 spheres with mass collide

    Started by User137, 27-01-2011 06:18 PM
    • Replies: 1
    • Views: 4,441
    29-01-2011, 02:10 AM Go to last post
  9. Irrlicht and Newton ConvexHull

    Started by Colin, 17-01-2011 01:06 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 10,526
    18-01-2011, 09:48 PM Go to last post
  10. Circle vs pie segment collision detection

    Started by paul_nicholls, 26-10-2010 10:49 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 14,207
    28-10-2010, 02:55 PM Go to last post
  11. Calculate points in an arc

    Started by jdarling, 20-05-2010 04:36 PM
    • Replies: 3
    • Views: 9,495
    21-05-2010, 03:00 PM Go to last post
  12. Usefull matrix & quaternion FAQ

    Started by chronozphere, 05-05-2010 07:58 AM
    • Replies: 0
    • Views: 3,437
    05-05-2010, 07:58 AM Go to last post
  13. OpenGL 3.x Rotation Problem

    Started by Brainer, 14-02-2010 11:45 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 55
    • Views: 33,296
    26-03-2010, 02:52 PM Go to last post
  14. Simplest flight simulation maths

    Started by Ñuño Martínez, 08-03-2010 10:47 AM
    • Replies: 9
    • Views: 7,709
    11-03-2010, 08:14 PM Go to last post
  15. 3D math functions

    Started by User137, 11-02-2010 10:30 PM
    • Replies: 4
    • Views: 4,712
    12-02-2010, 04:11 PM Go to last post
  16. Spline Demo!

    Started by chronozphere, 02-02-2010 10:25 PM
    • Replies: 7
    • Views: 7,598
    03-02-2010, 10:54 PM Go to last post
  17. How to render billboards in "local space"

    Started by chronozphere, 16-09-2009 07:52 PM
    • Replies: 4
    • Views: 5,363
    21-09-2009, 08:21 AM Go to last post
  18. Canon or Tanks Games

    Started by yassersoft, 16-09-2009 05:38 PM
    • Replies: 2
    • Views: 3,833
    16-09-2009, 08:34 PM Go to last post

Page 2 of 5 FirstFirst 1234 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 15 replies or 150 views
Hot thread with unread posts
More than 15 replies or 150 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •