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About code_glitch

Basic Information

Date of Birth
November 15
About code_glitch
Developer Skills:
A gift to never finish what I start the first time round. If it needs doing, I'll do it, wrong...
Location:
UK (England, the bigger bit)
Interests:
Erm... Programming in Pascal?
Occupation:
Eh? I'm still at school.

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I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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http://www.pascalgamedevelopment.com/member.php?1691-code_glitch&s=9650a462e75e1bceb0beffa5d198ed85
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View code_glitch's Blog

Recent Entries

Meanwhile... In Southern England...

by code_glitch on 01-12-2012 at 07:48 PM
Well I've been doing lots of code recently, but very little of it would appeal to PGD... All C/C++ and after 2 weeks of having to wake up, work and go to sleep to C's quirks, tantrums, and other such "specialities" my head feels like its about to explode...

So, whats all the sinning for? Well, the project relies on code as much as it does completely insane people - an attempt to develop and build a tiltrotor UAV with VTOL capabilities. Along the lines of a V22 Osprey but with

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Going multithreaded...

by code_glitch on 30-10-2012 at 07:14 PM
Well, after having dabbled on this topic many times before - I decided I'd do AMD's latest chips a favour and make my code benefit from all that threaded goodness they can offer . So, I dove into the code archive and found some bits and bobs that had been gathering dust for a almost 2 years now... Turns out that since then a few bits were depreceated with FPC 2.6.0 . So I changed all the Execute() calls to Start() and hey presto, the old code had some life breathed back into it.

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Updated 30-10-2012 at 07:24 PM by code_glitch

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Back into development - why breaks aren't a good idea...

by code_glitch on 21-10-2012 at 02:21 PM
Well, as promised, I'll be putting a few more things up after having come back into the development scene. I'm pretty much jumping ship with my LD entry - despite it showing good progress, something I wont go into the details of .

I see lots has changed now I'm compiling more stuff (and a lot of older stuff to make some new stuff work ). Especially on the depreceated front. I've got these in audio, threads and just about everywhere else. Even in bits of code I didnt even knew existed

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Back into games and... stuff...

by code_glitch on 03-09-2012 at 12:42 AM
Well its sure been a while since we've seen a blog post round here, and even longer since I last went up and wrote something... Reminds me theres that game tutorial I need to write up for the article pages along with a potential followup to that little OS development spiel I did a while back, but on a slightly broader platform...

So anyways, what have I been up to these past months? Nothing special other than the culmination of the 5 final years of compulsory education and college

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Ludum Dare 23 anybody?

by code_glitch on 19-04-2012 at 09:44 PM
I know we have the PGD challenge on at the moment... But who doesn't like a blitz paced game dev jam? I know I have a lot of work on my entry to do still... But if I'm honest I've now sort of got that - I hate looking at my code a little since its virtually all the code I've done recently... And so, I decided I needed a break - but one where I didnt fall out of touch with game code... A break called LD23.

Just to give you guys a heads up - the themes are looking absolutely awesome so

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