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Type: Posts; User: Carver413

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    well I suppose that could work but your still...

    well I suppose that could work but your still going to end up with some ugly spots as you can't make a perfect circle with any shape you chose. you could apply a granular aproach to it and acheve a...
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    Nice work :)

    Nice work :)
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    I'm using Mint13 and no problems, been playing...

    I'm using Mint13 and no problems, been playing tf2 on steam, best online game ever
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    Go Linux, be free

    Go Linux, be free
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    you can make your own .lpk and add it to the list

    you can make your own .lpk and add it to the list
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    I read somewhere that opengl actually expands...

    I read somewhere that opengl actually expands these internally so they end up as power of 2 anyway. the advantage would be in the passing of smaller texture or maybe thats where the slowdown occures....
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    in newer versions of opengl textures need not be...

    in newer versions of opengl textures need not be powers of 2 to work. I create many textures on the fly and none of them are powers of 2 and they render fine.
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    it would not be my first choice and I dont think...

    it would not be my first choice and I dont think it is opengl 3.0+ ready so you will have to open an extended content yourself for all supported platforms.
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    http://www.spacesimulator.net/index.php?p=home I...

    http://www.spacesimulator.net/index.php?p=home
    I don't think we have any multi platform solutions at this time sdl2 would be a good choice if we had working header files. I'm using xlib at the...
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    if your just making 2d games probable not, you...

    if your just making 2d games probable not, you should check out zengl it might save you some time
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    Lots of good stuff going on here, doing lots of...

    Lots of good stuff going on here, doing lots of refactoring and cleanup to tie everything together, killed a few bugs and reduced the size of script nessary to create a gui. it is begining to be a...
  12. Sticky: I am working on some simular stuff for 3d for the...

    I am working on some simular stuff for 3d for the explorer project. sort of a gijo kind of setup.
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    Thanks, it looks very interesting

    Thanks, it looks very interesting
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    thanks for that, lots of interesting stuff in...

    thanks for that, lots of interesting stuff in that one.
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    very nicely done, love the music

    very nicely done, love the music
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    http://chiselapp.com/user/badsector/repository/rtw...

    http://chiselapp.com/user/badsector/repository/rtworld/home
    look in the maths.pas there might be something useful
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    can not download this file. maybe file is corrupt...

    can not download this file. maybe file is corrupt ?
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    well I've been a little side tracked these day's...

    well I've been a little side tracked these day's I added a Shell() command to my scripting engine because I wanted to play with some of the TTS commands on linux that opened a whole new world of...
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    http://physics-animations.com/Physics/English/inde...

    http://physics-animations.com/Physics/English/index.htm
    I found this little gem while researching procedural sound. there is a lot of interesting stuff in here hope you like
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    I've been working on a meshing tool to create...

    I've been working on a meshing tool to create simple meshes from script or cad assist. currently I can pass it a 2d array and it will create a complete mesh UV map and all. 3 different UV layouts to...
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    this will probable explain it much better then I...

    this will probable explain it much better then I could
    mine is a single linked looped list and I am using an array of children which makes it possible for each and every class to maintain any number...
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    I built my frame work using a custom linked list...

    I built my frame work using a custom linked list design. all things are connected so I worry little about mem leaks. I worked on it for over a year before I started checking for leaks and I wasn't...
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    when it comes to classes whatever you create you...

    when it comes to classes whatever you create you must destroy. you should get heap trace up and running if you don't already. check the output file often to check mem leaks as you go along. also make...
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    well I got my angle code working on all 3 planes...

    well I got my angle code working on all 3 planes but it failed as soon as I tried to combine the three. I fared much better on the scripting side of things. my latest model was created entirely...
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    there is no way the compiler would change the...

    there is no way the compiler would change the layout for dynamic vs static that would break the compatibilty of the two. my guess is that you are miscalculating the size some where and the data isn't...
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