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    Please check out my News post about a recently...

    Please check out my News post about a recently approved game called HedgeWars, which was written using FreePascal and SDL.

    Re Delphi Prism : The MonoTouch runtime is compiled down to native...
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    Hedge Wars goes to iPad

    As seen on this SDL thread...

    http://lists.libsdl.org/pipermail/sdl-libsdl.org/2010-September/077644.html

    Hedge War, was ported to iPad using SDL and FreePascal!

    Game available @...
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    Re: Game Maker on Mac OS X..

    Have a look at and play some of the games at YoYoGames.com ( some can be played from within a browser, as that plugin was written using C++ ) that will give you an idea if games made with the tool...
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    Re: Game Maker on Mac OS X..

    Hi Matt,
    As I worked on 95% of the port, I can tell you that currently both IDE and Runner are written in Object Pascal. The PSP version of the Runner, is written in C++. I made the Object Pascal...
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    Re: Congrats to Spain...

    I also think Nederlands were lucky to finish with 10 men on the pitch. The studs to the chest and Van Brommel's countless tackles should have warranted red cards.

    Spain did not play their best,...
  6. Thread: Console Wars...

    by savage
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    Console Wars...

    Yes, I've been dabbling with the dark side of both C# and iPhone development.
    So I present a hacked together game...

    Console Wars - http://itunes.apple.com/us/app/console-wars/id377179852?mt=8
    ...
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    Re: Cool Robotics Stuff

    Speaking of cool Robot stuff, have you seen this...
    http://www.zdnet.com/blog/emergingtech/japanese-mill-carves-perfect-helmet-from-metal-block-video/2219
  8. Re: Brace for it... I think WILL's going to become a Mac.

    Hi Everyone working on Mac OS X.
    It looks like you are missing SDLMain.o? Do you have that?
    If not you will need it to be able to build run correctly under Mac OS X.
    I couldn't work out a way to...
  9. Re: Second version of FPC for iPhone SDK 2.x available

    FreePascal is allowed to use the iPhone 3.x SDK without any problems.
    Based on the iPhone 4.x SDK's EULA, it would seem that all non Apple compiled apps are banned from being sold on the App Store. ...
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    Re: [Release] Pascal Gamer Magazine Issue #2

    Awesome Issue. Exceptional work Jason!
  11. Re: Second version of FPC for iPhone SDK 2.x available

    I'm guessing that on PC the game makes OpenGL calls while on iPhone is make OpenGL ES calls. If that is abstracted correctly, the same code base should work on both. Just need to account for...
  12. Re: Second version of FPC for iPhone SDK 2.x available

    This is great news and CONGRATULATIONS!

    I'm currently using MonoTouch to write an iPhone game with the idea of possibly switching to XNA so that we can port it to Windows Phone 7. I may switch to...
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    Re: SPAM in the formum

    Hi all,
    I'm a fair bit late to the discussion, but I've just received emails saying that there is a p0rn thread on here, but I'm not able to delete them or the posters as nothing comes up.

    Does...
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    Re: OpenGL ES for delphi/pascal

    AWESOME SAUCE!
  15. Re: Second version of FPC for iPhone SDK 2.x available

    So how's it going?
  16. Re: Game Maker 7.x for MacOS X enters private beta...

    It should be a thumbnail just above my PSN id. clicking on it should show it at full size.

    Can you see it?
  17. Re: Game Maker 7.x for MacOS X enters private beta...

    A slight update. Getting things to work under PowerPC, proved a little trickier as initially we tried to support 10.3.9 of Mac OS and the LCL officially only supports 10.4.11. After some hacking and...
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    Re: What's happened to Clootie???

    After seeing that he posted an update to the March 2009 SDK, I sent him another email ( like I do every year ) to find out how he is, and it has been 2 days now and I still have not received a reply....
  19. Thread: A new PGD

    by savage
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    Re: A new PGD

    A BIG BIG thank-you to both of you for manning the battlements and keeping the site functional!!!
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    Re: WILL's Artillery Game Tutorial

    Nice one!
  21. Thread: A new PGD

    by savage
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    Re: A new PGD

    I have read it and will replay later, got to go.
  22. Thread: A new PGD

    by savage
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    Re: A new PGD

    Seen it and repaired it too a couple times, with yesterday evening being the most recent repair... :(
    [/quote]

    Damn! Any MySQL experts out there as I'm at a loss as to why these sessions get...
  23. Thread: A new PGD

    by savage
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    Re: A new PGD

    Hmm, I thought we would get rid of those session errors with SMF. Anyone seen that error recently, like in the last day or so, as I repaired the DB about 3 days ago?
  24. Thread: A new PGD

    by savage
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    Re: A new PGD

    New theme seems quite nice. The only thing I noticed is that on the forum list page, the white text on beige background can be a bit hard to read.

    A quick question about subscribing to a forum...
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    Re: Freepascal on the Original XBox

    Currently the only way to use Pascal on Xbox 360 is via Oxygene or Delphi Prism as they are the same compiler. I have tested it and it works with XNA.
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