nice!
You source can be compiled and works ok after commented out lines related with
'times.txt' and 'test.bmp'.
servel years ago, I have write a SVG file render that implemented some basic...
Type: Posts; User: Chien
nice!
You source can be compiled and works ok after commented out lines related with
'times.txt' and 'test.bmp'.
servel years ago, I have write a SVG file render that implemented some basic...
I like this game!
but, the keyboard is too sensitive, when i move the cursor,
press the arrow, most time, the cursor will move two or three steps, so it
waste me many times... :vomit::
nice work!
but I meet same problem as above :)
I am downloading it, .... just about 500 bytes/second :(
I need waiting for about 2 hours...
:yes: :yes:
can't understand what the game is saying, I think, the language is not English.
;)
I usually use following code to do something, it works ok:
procedure dynamicArray(inputParam : array of integer);
Var
i : integer;
begin
for i := 0 to High(inputParam) do
....
...
good point i didnt look at that :-[ but either way, you can just add a 1 to the random(100), and when you grab the value from the ptr you just -1, however, if the length is going to be below 255...
fine! I got it.
thx!
..., I can not visite youtub.com :'(
so, I can not download your new things.
One of my application used most the same method, under vista, it works!
:-[
Nice job!
:S
It will be a good chioce for game programmers if you open your engine!
so, this is the reason why this area be called 'off-topic'.
:-[ :D
All links mentioned in the original post and on the web site are active. However, our hosting provider sometimes blocks certain IP addresses that "send more spam than usual". As a result, some people...
maybe my internet connection error, but, these days, i always can not visit afterwarp.net
the download link is out-of-date.
really excellent work! :D