and how does your dodraw-procedure look like?
perhaps there is an 'inherited' too much in it ::)
Type: Posts; User: efilnukefesin
and how does your dodraw-procedure look like?
perhaps there is an 'inherited' too much in it ::)
shellexecute(handle, 'open', pchar(fn_prg2start), '', pchar(ExtractFileDir(fn_prg2start)), sw_normal);
for dos-boxes it's good to use 'sw_hide' so the window is hidden ;D
here they are:
jagged alliance
jagged alliance 2
super metroid
castlevania symphony of the night
gta III - IV
warhammer 40k dawn of war 1 & 2
fallout 1 & 2
pure
and in the special case above, i would say it could be the following if i understood you right:
while (object.top<= landscape.top+ landscape.height) do begin
object.Top:= object.Top+ 1;
end;
hi!
i would say you have to check the following four conditions:
1. the object can't leave the screen to the left
2. the object can't leave the screen to the top
3. the object can't leave the...
and hopefully he didn't need all weekend long for doing this ;)
very nice! well both the name and the engine, of course ;)
poor gnomes!
have they done any harm to you or do you have personal problems with gnomes??
:D
nice new site, excellent work! ;)
the only thing is i liked the old smilies better ;D
how do you load and play music/ sound effects?
delphi 2oo7, but i have only few screenshots to show off :wink:
hi firle!
well i read something about this in the last issue of a mag we have at work:
there is a sdk for the iphone, haven't tried it yet: http://developer.apple.com/iphone/
so first you...
hurray :D
even though i dodn't dislike the 'old' site, but change is always good i'd say!
so i wish you good luck for this!
yeah that would be definitely great, maybe i could help?
two people with few time give perhaps enough time to write a whole tutorial :D
@paul: well somehow you have to increase your number of posts :wink: perhaps i was a bit enthusiastic, too! but thanks anyway for showing the right direction!
oh and the map format is quite simple:
11111111111111111111
10000000000000000001
10000000000000000001
10000000000000000001
10000000000000000001
10000000000000000001
and the _main unit:
unit _main;
interface
uses Windows,
Messages,
unit '__pf_simplegame' (class tpf_simplegame is NOT USED ANY MORE)
unit __pf_simplegame;
interface
uses Windows,
Messages,
unit '__pf_simplemap'
unit __pf_simplemap;
// http://pascalgamedevelopment.com/viewtopic.php?p=45392#45392 //platformer threat
// http://www.tonypa.pri.ee/tbw/start.html //tile based...
unit '__pf_simpleplayer'
unit __pf_simpleplayer;
interface
uses Windows,
Messages,
hi folks!
after reading that post i fell like i should start making a platformer :D
well, i also got stuck after reading tonypa's tutorial while implementing the corners stuff. well, half...
i'm not quite sure about the division of your upload, but i know some providers make it possible to switch your up- and download for a day, means you log in on a site from your isp and say "the 16 of...
there are of course several solutions to this.
personally, in one of my last projects i created a class 'ttile' and stored the coordinates in it (very useful if you haven't rects as tiles) and...
yeah i'm with traveler here... i think it's no bad idea to integrate an editor directly into the game, but you clearly need to seperate the two parts and make the editing part to be turned off by one...
or it's a sarcastic spambot :D