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Type: Posts; User: splattergnome

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  1. Sound and graphics in FreePascal - Beginning Help

    Thank you, that sounds very encouraging. Luckily, the project is planned to be relatively simple scope-wise, so I am not worried about overdoing myself - so I have more time to spend to learn and...
  2. General questions about GLScene (speed, sprites, collision)

    I am currently informing myself about alternatives to Omega and the like, and GLScene seems to include those features that I am interested. However, I was wondering: how good is the collision...
  3. Sound and graphics in FreePascal - Beginning Help

    I am thinking about wandering from Delphi and DirectX (via game development libraries) over to FreePascal for my next project, so that I can port it to Linux and MacOS. However, I have no experience...
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    Migrating from Omega Components to...?

    Sprite collision detection with rotated sprites is a major missing feature in Omega - and a function which I really need for my project. That is reason enough for me to switch (since it doesn`t look...
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    Migrating from Omega Components to...?

    Hello!

    I have been working on my current game project a long time which utilizes the Omega Game Components for its graphic rendering, sprite engine, and collision engine needs. Back when I started...
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    Stopping program for OmegaGUI

    :oops:

    Thank you very much, that was exactly what I needed. And I understand now what was missing - now the rest of my "scripted" GUI code will work perfectly. :-D

    splatty

    P.S. I am just...
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    Stopping program for OmegaGUI

    In my program, if you collide with certain sprites, a short script is activated which basically reads through a list of commands and runs them one by one, for example setting flags and triggers, or...
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    Scripting!

    I guess it depends on how complicated it should be, or how general and specific to your own game engine. For my own project, I wrote my own scripting engine because it only needs a certain amount of...
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    What about tutorials & Articles?

    I think it would be easy to divide the responsibilities of the websites to prevent anyone's toes from being stubbed.

    DelphiGamer.com is mostly a NEWS site, with frequent updates on new...
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    We need more people!!

    DGDev.tk is actually quite populated, but the people do not post a lot - this has to change! Everyone has to post at least one post per week ;-) The advantage of this would be that newcomers would...
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    Physics of 2d Space

    Thanks for the Link :-)

    I am currently digged through the vector calculations on that page for some calculations, and started a very basic system for flight (for test purposes), which I will use...
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    Project Site/Mirror?

    By the way, the new site is now reachable under:

    http://www.delphisanctuary.com

    splatty :D
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    Physics of 2d Space

    Hello!

    As a fan of 2d space games, the type where you fly around and visit planets or blast aliens from another galaxy, I am currently working on my own project. However, actual game control is a...
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    inactive Accounts

    Thank you, it works now! The confirmation email probably did disappear, but I thought that I had activated it... And I only discovered that I was inactive a while ago when I decided to go from...
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