First of all, what is WoM?
Secondly, I have subscribed to a number of youtube channels that discuss (often indie) games. I like to learn about as much different and fun game concepts as possible....
Type: Posts; User: chronozphere
First of all, what is WoM?
Secondly, I have subscribed to a number of youtube channels that discuss (often indie) games. I like to learn about as much different and fun game concepts as possible....
Nice. Best wishes for 2013 to everybody in the PGD community! :)
Nice oldschool HUD there. :) One thing that I would improve is the perspective. I'm not sure whether it is pure top-down or viewed from an angle. Maybe you could improve the tiles a bit to reflect...
I'm not dead either, just busy with other projects. I just finished a big one (java, not gamedev related) and I'm about to quit my current job, so I can devote all my time to my studies. I might do a...
First of all, impressive work! :)
But, rolling your own shader editor? Is that really worth it?
Unless it has great integration/WYSIWYG into your engine or something, I don't see the point. ???...
Works great on the Asus Transformer (TF101). :)
How did you manage to make it work for all these platforms? Did you make a wrapper for each platform, with a shared interface to the game code?
Amazing. Thanks for sharing. :)
That looks awesome. Would like to know how good the HTML5 gaming experience is. :)
Will you be using particle-systems?
Too bad I couldn't join. Job and studies are consuming all my time. :(
I've recently build two new PC's, who both contain a crucial m4 128GB SSD (link). So far, I've found that an SSD gives you a tremendous speed boost which is worth the money. You have to consider that...
Wow, I didn't even know that this was feasible to do. :D I'm very curious about some benchmarks, that show the quality of the compiler. It would be a shame if the pascal version would be...
Is it really worth the effort to build 2.6 for android? I once tried building 2.7 but I also got problems (they might be unrelated though). So I went back to using the 2.5.1 build, which was...
Ah pretty good! You need a bunch of stars in the background though... and some explosions! ;)
I think this makes perfect sense, since embarcadero doesn't really try to get hobbyists to use delphi. They should make a free version again. :)
Right now I'm programming an ATTiny chip, but I've got 2 ATmega's here too. Just figuring out the basics (blinking leds, PWM, using RS232 serial ports). My end goal is to drive a touchscreen using a...
Hey guys,
Just found this game studio. They are working on a great concept!
http://www.sauropodstudio.com/
http://www.sauropodstudio.com/wp-content/uploads/2011/12/Screen21.jpg
I really...
Sorry. I didn't have the time, nor some "real" idea's on what to write.
Matrix multiplication is allready covered extensively a previous issue and more examples are abundantly available online. I...
Thanks for this thread, which reminds me that I should spend some time creating an automated backup script of some kind. I've invested in my own 2x2TB RAID 1 server, so I will really bump my head...
Awesome! I like the delphi compatible generics very much! Now its way easier to make code more reusable, yet portable without the ugly hacks.
Many kudo's for the FPC-devels :D
Best wishes to all of you!
I might be able to write something as well. I say "might" because I have very little time on my hands. Since I didn't have time to do pascal programming during the last few months (apart from some...
Impressive! I didn't know that this was possible using pascal. Although its not really necessary, since we allready have linux, its great to play with :-D
I fear that I won't have any time for it...
Happy b'day :) Have a good one.
Very interesting. Good to see they made OpenAL work on android. :)
Another question: You probably encountered some problems while you made ZenGL ready for android. Can you tell me how you debugged...
Today I managed to statically link library X to library Y (both written in pascal). Library Y is in turn called through JNI.
I know that it's a small step, but I'm still struggling with linkers...
Can you share with me, how you managed to get OpenAL working on Android? I believe it is not part of the NDK. Did you build OpenAL yourself from source?
Thanks :)