Search:

Type: Posts; User: IlovePascal

Page 1 of 7 1 2 3 4

Search: Search took 0.01 seconds.

  1. Thread: Men Of War

    by IlovePascal
    Replies
    8
    Views
    1,833

    Men Of War

    Maybe cos u didn't ask!
    And you don't want a translation of a whole game, do you?
  2. Replies
    6
    Views
    672

    Basics of TEXTURE MAPPING

    cool, ill have a read through all of this
    cheers
  3. Replies
    6
    Views
    672

    Basics of TEXTURE MAPPING

    System: Windows XP
    Compiler/IDE: Lazarus (latest update)
    API: OpenGL

    Hey all,

    I need some serious help. :roll:
    For a long time I thought games didn't need to look realistic to be good...
  4. Replies
    3
    Views
    415

    lighting in OpenGL

    lol
    I get it, thanks. Of course, I hadn¬Ąt thought that the light was only needed to be placed just before rendering, and could be moved afterwards! But of course it makes sense!

    cheers
  5. Replies
    3
    Views
    415

    lighting in OpenGL

    Hi all,

    I have by now learnt a lot about OpenGL and have started making complex models (tanks, planes, blah blah, the ordinary stuff), and I realise how important lighting is.

    I have read a...
  6. Replies
    4
    Views
    907

    Creating 2 LazyOpenGL boxes

    Ok, I got the procedures working, but I get a sigsegv error on the line
    Windows.Swapbuffers(pnl2DC);
    the message box says the problem is in the procedure
    OGLDRV!DrvSwapLayerBuffers;

    My code...
  7. Replies
    4
    Views
    907

    Creating 2 LazyOpenGL boxes

    Ok, I get the idea; but I couldnt get it to work...
    My main problem is that the compiler cant find the function createRenderingContext. In which unit can I find it?

    And because the LazyOpenGL box...
  8. Replies
    4
    Views
    907

    Creating 2 LazyOpenGL boxes

    System: Windows XP
    Compiler/IDE: Lazarus 1.0 for Win32
    API: OpenGL

    Hey all!

    I've been writing a program which basically draws stuff on a LazyOpenGL box. Simple.
    Now, however, I would like...
  9. Replies
    7
    Views
    2,253

    What's a SIGSEGV exception?

    Hey! Thank you so much for this very comprehensive reply!
    Now I know what I was doing wrong. I wasn't doing
    background := TBackground.Create
    but simply
    background.Create
    !
    Thanks again, great...
  10. Replies
    7
    Views
    2,253

    What's a SIGSEGV exception?

    Ok, I understand where my mistake is now.

    However, as Im learning the very basics of Object Orientated Pascal with all the classes and stuff, I've been learning from other programs that I found...
  11. Replies
    7
    Views
    2,253

    What's a SIGSEGV exception?

    System : Windows XP
    Compiler: Lazarus (most recent version)
    Libraries: OpenGL

    Hello, I have written a very simple program in Lazarus using OpenGL and the LazOpenGLbox that someone posted here on...
  12. Languages - Who can help? languages except English /German

    Hey!
    I don't want to say the previous versions in french are not accurate, but Ill give you my point of view (discussed with a friend as well), i.e. a french teenager who plays games all day! (lol)...
  13. Replies
    37
    Views
    5,754

    Font Studio 4.02 is here!

    Hey, I tried the 4.0 version (nt the recently updated one), and I found it weird how the preview (text at the bottom) doesn't work when the letters are too close together or when the shadows are...
  14. Replies
    21
    Views
    3,833

    Poll: How about a showcase?

    No problem! That's what the community is for: Helping each other! :wink:
  15. Replies
    21
    Views
    3,833

    Poll: How about a showcase?

    Isn't the correct spelling 'definitely' (instead of 'definately' in the poll)? And I also noticed that when you write a certain number of posts, you become 'Kilobyte Conquror', shouldn't it be...
  16. Replies
    103
    Views
    16,969

    Mulitplexity: Building Brick Artillery

    Oh Dirk, that is truly sad to hear.
    I really hope you get better soon; best wishes!
    And no matter what, make sure you do submit your entry, it will still be quite a challenge for some of us! :wink:
  17. Replies
    9
    Views
    1,960

    2007 Competition: current standings

    As for me, not only uni pumps up most of my time, but the few late hours of the night that I spend on my entry are wasted because I can't get bitmaping to work! It's such an essetial thing in a...
  18. 3rd person view to 1st person view calculations

    Ok! I didn't really understand the bit of code you mentioned, but it gave me another idea about how to do it, so now it works!
    Thanks! :D
  19. 3rd person view to 1st person view calculations

    Ok, it seems too challenging, or maybe not challenging enough...
    I doubt it be the second one, so to get it started, here is my progress so far:

    In the situation described above, when the view...
  20. 3rd person view to 1st person view calculations

    Hey all!

    I have been working on my first 3D game (and entry to the compo!), and I came across something tricky.
    I made sure I read all the threads in this forum, so as not to repeat someone else....
  21. Replies
    5
    Views
    3,641

    OBB collision detection

    Just before your post, there was one by Jdarling about overlaping rectangles.
    The code they eventually came up with seems very simple and effective. Since Im in a similar situation to yours...
  22. Replies
    18
    Views
    3,724

    OpenGL.pas?

    Mmmm...
    Ok, ok. Interesting (both above).

    Well, unfortunately, I tried using the '^' as Paul suggested with the 'Delphi Compatible' box ticked, without it ticked, ticked and without the '^',...
  23. Replies
    18
    Views
    3,724

    OpenGL.pas?

    Hey, Im sorry Im not sure where to find the 'command line parameters' that Im using, because I never change those. :oops:

    I don't know if this is it, bt I had a look in the 'parsing' section of...
  24. Replies
    18
    Views
    3,724

    OpenGL.pas?

    Hey, Im back!

    I tested the tutorial 7 from the link you gave.
    The issues I had with Glaux are obviously gone, but I still get the same problem as before, at the line

    glTexImage2D(...
  25. Replies
    18
    Views
    3,724

    OpenGL.pas?

    Ok, I made sure I had all the units from OpenGL up-to-date.
    I have also downloaded one of the tutorials I was having problems with from the site you mentioned; I will try them soon, and give you...
Results 1 to 25 of 151
Page 1 of 7 1 2 3 4
http://flippulseimages.com/Photos/chicago-bears-pictures.html