Maybe cos u didn't ask!
And you don't want a translation of a whole game, do you?
Type: Posts; User: IlovePascal
Maybe cos u didn't ask!
And you don't want a translation of a whole game, do you?
cool, ill have a read through all of this
cheers
System: Windows XP
Compiler/IDE: Lazarus (latest update)
API: OpenGL
Hey all,
I need some serious help. :roll:
For a long time I thought games didn't need to look realistic to be good...
lol
I get it, thanks. Of course, I hadn¬Ąt thought that the light was only needed to be placed just before rendering, and could be moved afterwards! But of course it makes sense!
cheers
Hi all,
I have by now learnt a lot about OpenGL and have started making complex models (tanks, planes, blah blah, the ordinary stuff), and I realise how important lighting is.
I have read a...
Ok, I got the procedures working, but I get a sigsegv error on the line
Windows.Swapbuffers(pnl2DC);
the message box says the problem is in the procedure
OGLDRV!DrvSwapLayerBuffers;
My code...
Ok, I get the idea; but I couldnt get it to work...
My main problem is that the compiler cant find the function createRenderingContext. In which unit can I find it?
And because the LazyOpenGL box...
System: Windows XP
Compiler/IDE: Lazarus 1.0 for Win32
API: OpenGL
Hey all!
I've been writing a program which basically draws stuff on a LazyOpenGL box. Simple.
Now, however, I would like...
Hey! Thank you so much for this very comprehensive reply!
Now I know what I was doing wrong. I wasn't doing
background := TBackground.Create
but simply
background.Create
!
Thanks again, great...
Ok, I understand where my mistake is now.
However, as Im learning the very basics of Object Orientated Pascal with all the classes and stuff, I've been learning from other programs that I found...
System : Windows XP
Compiler: Lazarus (most recent version)
Libraries: OpenGL
Hello, I have written a very simple program in Lazarus using OpenGL and the LazOpenGLbox that someone posted here on...
Hey!
I don't want to say the previous versions in french are not accurate, but Ill give you my point of view (discussed with a friend as well), i.e. a french teenager who plays games all day! (lol)...
Hey, I tried the 4.0 version (nt the recently updated one), and I found it weird how the preview (text at the bottom) doesn't work when the letters are too close together or when the shadows are...
No problem! That's what the community is for: Helping each other! :wink:
Isn't the correct spelling 'definitely' (instead of 'definately' in the poll)? And I also noticed that when you write a certain number of posts, you become 'Kilobyte Conquror', shouldn't it be...
Oh Dirk, that is truly sad to hear.
I really hope you get better soon; best wishes!
And no matter what, make sure you do submit your entry, it will still be quite a challenge for some of us! :wink:
As for me, not only uni pumps up most of my time, but the few late hours of the night that I spend on my entry are wasted because I can't get bitmaping to work! It's such an essetial thing in a...
Ok! I didn't really understand the bit of code you mentioned, but it gave me another idea about how to do it, so now it works!
Thanks! :D
Ok, it seems too challenging, or maybe not challenging enough...
I doubt it be the second one, so to get it started, here is my progress so far:
In the situation described above, when the view...
Hey all!
I have been working on my first 3D game (and entry to the compo!), and I came across something tricky.
I made sure I read all the threads in this forum, so as not to repeat someone else....
Just before your post, there was one by Jdarling about overlaping rectangles.
The code they eventually came up with seems very simple and effective. Since Im in a similar situation to yours...
Mmmm...
Ok, ok. Interesting (both above).
Well, unfortunately, I tried using the '^' as Paul suggested with the 'Delphi Compatible' box ticked, without it ticked, ticked and without the '^',...
Hey, Im sorry Im not sure where to find the 'command line parameters' that Im using, because I never change those. :oops:
I don't know if this is it, bt I had a look in the 'parsing' section of...
Hey, Im back!
I tested the tutorial 7 from the link you gave.
The issues I had with Glaux are obviously gone, but I still get the same problem as before, at the line
glTexImage2D(...
Ok, I made sure I had all the units from OpenGL up-to-date.
I have also downloaded one of the tutorials I was having problems with from the site you mentioned; I will try them soon, and give you...