I also prefer this design, maybe we should have a poll about this.
Type: Posts; User: Paulius
I also prefer this design, maybe we should have a poll about this.
You?¢_Tre question doesn?¢_Tt make much sense, do you mean using palettes or color modulation or something?
Bad link in this and previous news post
Why not? It's only perspective, it doesn?¢_Tt mess up the Z buffer or anything.
:shock: :o Wow! how did that happen?
Theres a bug here - cleared area still gives points.
Alignments looks broken on Siemens CX75, score counter goes on top of potion area and instruction text doesn?¢_Tt wrap.
I think you need more...
For aiming I think it would be better Abuse style, where the mouse is allowed to move freely and shots are fired from weapon to mouse direction relative to the character. One thing I found annoying...
Impressive how it?¢_Ts using quite simple models and textures and manages to look great. Some kind of death animation for at least the main flameball thingie would be nice.
I thought deadlines were evaluated for making it in time or not, creating a proper editor with ease of use in mind for the first deadline is not worth 5 points when something like stability is 100
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You can easily find non language specific articles on such stuff, for example AArdbei texture generator
Can?¢_~t pinpoint where exactly there?¢_Ts a bug in sld with SDL_OPENGL flag, but using SDL_SetVideoMode without it seems to go over the issue.
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL or...
The first and last demos were exceptional, the others were mediocre and probably chosen by judges mood. I really think if you took the second and second from last (mine) you could hardly tell which...
Why not? works for me
This is one area where DirectX is truly better than OpenGL, D3D had proper render to texture for ages and FBOs only work on GeForce4 Ti and up hardware.
How strict are the deadlines? Like say GUI in stage 5, can it be done before, can in change in the next phase?
It should be obvious if you follow the link in the previous page :) its InnerFlux
Yay for Lifepower, a deserving winner!!! Congrats man :clap: And boo for Bero and myself, didn?¢_Tt hope to be near the top, but definitely didn?¢_Tt expect to be at the bottom either :(
He bypases that with glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, Width, Height, 0); when creating.
White is what you usually get when texture state is invalid, you sure you're creating it...
Only the last row defines position, lineary interpolating w components makes no sense
dmantione told you all you need to know, for a more code like explanation:
Dir:= normalize(LookAt ?¢_" IsAt);
imageNr:= Round(ImageCount / 2 / pi * Arccos(Dir.y));
if (Dir.x > 0) then imageNr:=...
More sdl weirdness with trying to make proper mode switching, seems after running full screen when switching to windowed mode and reseting video subsystem SetVideoMode passes ok, but no window gets...
That?¢_Ts strange, Any proof?
PCI Express has better bandwidth than AGP and has better speed when reading back from the card.
6600GTs seem to have the best price performance ratio at the moment. ...
Point in frustum test looks ok, triangle in frustum is definitely wrong, triangles vertices might be outside of frustum, but part of the triangle still inside it. From the pictures I guess you change...
Try searching around the forum, this problem was brought up many times before
GLInfo shows what you?¢_Tre OpenGL driver reports, which doesn?¢_Tt have a direct link to hardware and might as well be emulated. There is no such thing as an extension mechanism in DirectX. About...