Search:

Type: Posts; User: michalis

Page 1 of 6 1 2 3 4

Search: Search took 0.01 seconds.

  1. It's basically portable to any modern system...

    It's basically portable to any modern system having OpenGL. The code is 100% clean Object Pascal (no assembler etc.). Actually tested on Linux, Windows, Mac OS X, FreeBSD, both 32-bit and 64-bit...
  2. Replies
    16
    Views
    6,900

    Not yet, as far as I know. But creating a basic...

    Not yet, as far as I know. But creating a basic Pascal header, that wraps what is exposed inside Bullet-C-Api.h, should be trivial. And once you have this, you can translate to Pascal a Bullet demo...
  3. Replies
    16
    Views
    6,900

    First of all, thanks for all the comments! As...

    First of all, thanks for all the comments!

    As for the "write games, not engines" --- of course, I 100% agree. Even though I just announced a release of my engine :) The playable games are where...
  4. Article: Castle Game Engine 4.0.0 Release

    You can view the page at http://www.pascalgamedevelopment.com/content.php?362-Castle-Game-Engine-4-0-0-Release
  5. Replies
    16
    Views
    6,900

    You mean the game visible in the video, with...

    You mean the game visible in the video, with knights? That's just a demo of the engine (examples/fps_game/ in sources), not a start of a real game.



    Indeed. It's a shame, but I didn't manage to...
  6. Replies
    16
    Views
    6,900

    Castle Game Engine 4.0.0 released

    I'm proud to announce a release of Castle Game Engine 4.0.0, an open-source 3D game engine for FPC/Lazarus.

    This release adds a lot of features to make the engine really comfortable for game...
  7. Article: Castle Game Engine 3.0.0 release

    You can view the page at http://www.pascalgamedevelopment.com/content.php?298-Castle-Game-Engine-3-0-0-release
  8. Engine 2.5.1 version was just released. Not...

    Engine 2.5.1 version was just released. Not worthy enough to make a full news article, so I thought I'll just mention it here :)

    New features revolve around saving VRML/X3D nodes graph to file,...
  9. There is a draft version of what will become a...

    There is a draft version of what will become a tutorial: See inside downloaded engine sources in doc/, or see it online on...
  10. Article: Kambi VRML Game Engine 2.5.0 Released

    You can view the page at http://www.pascalgamedevelopment.com/content.php?247-Kambi-VRML-Game-Engine-2.5.0-Released
  11. Replies
    79
    Views
    15,218

    My OpenGL engine also had (and maybe still has...

    My OpenGL engine also had (and maybe still has some) problems with Intel GPUs on laptops. One workaround that helps to overcome *some* problems is to disable Vertex Buffer Object.

    The other good...
  12. You can also take a look at...

    You can also take a look at sphere/cylinder/cone/cube -> mesh convertion in my engine. The code doesn't do direct rendering (it only converts to a mesh in TNodeIndexedFaceSet instance), and it's a...
  13. "../Resources" is a path relative to the current...

    "../Resources" is a path relative to the current directory of your running process. I don't know what is the current directory when the program is started by clicking on a bundle.app, I don't know if...
  14. Article: Kambi VRML game engine 2.3.0 released

    You can view the page at http://www.pascalgamedevelopment.com/content.php?144-Kambi-VRML-game-engine-2.3.0-released
  15. I know users who routinely don't do this, and...

    I know users who routinely don't do this, and drag instead applications to other places they like...

    You should instead use CFBundle stuff to get the path of your resources in a proper bundle. For...
  16. Thank you, I did it and I recreated all my links...

    Thank you, I did it and I recreated all my links and formatting by WYSIWYG buttons :)

    I see you already published and tagged my article (I hope I didn't cause trouble by editing it at the same...
  17. Replies
    0
    Views
    182

    Article: Kambi VRML game engine 2.2.0 released

    You can view the page at http://www.pascalgamedevelopment.com/content.php?103-Kambi-VRML-game-engine-2.2.0-released
  18. Hi, I tried creating a news post for my engine...

    Hi,

    I tried creating a news post for my engine release this way. But I don't see a way to format my text in any way in vBulletin. It seems both HTML markup and BBCode (forum-like) markup is...
  19. Replies
    2
    Views
    435

    Re: Kambi VRML game engine - 2.0

    Thanks :) And yeah, I do want to start in next PGD Annual too :)
  20. Thread: Next3D

    by michalis
    Replies
    32
    Views
    19,472

    Re: Next3D

    Cool, video and screenshots in that thread look really impressive.

    I tested compilation under Linux: You need to remove Windows from nxPath uses (to have TPoint type defined, you better use...
  21. Replies
    2
    Views
    435

    Kambi VRML game engine - 2.0

    Hi,

    Recently I released version 2.0 of my game engine, http://vrmlengine.sourceforge.net/. Main page for developers is on http://vrmlengine.sourceforge.net/kambi_vrml_game_engine.php.
    ...
  22. Thread: Next3D

    by michalis
    Replies
    32
    Views
    19,472

    Re: Next3D

    Sounds interesting, but we would have to see the code to play with it :) I understand there's no www page where we can see the code or screenshots yet? If this is open-source, I would advice creating...
  23. Replies
    14
    Views
    1,460

    Re: Create OpenGL window on X11

    Try adding "-k-lGL". See my mail on fpc-pascal: there's no libglx that you should link with on Linux, glX functions are inisde libGL.so.
  24. Replies
    55
    Views
    7,110

    Sticky: Re: Who is making a game?

    Ah, long time since I've been here :) I'm still working like a madman on my engine (http://vrmlengine.sourceforge.net/).

    I hope to make and finish a new game during vacation, working title "Human...
  25. Facial Animation released (OpenGL / Half-Life 2)

    I was compiling with -Mdelphi. (Not many people use the old FPC mode where Integer = ShortInt, this is an old heritage from Turbo Pascal compatibility. I always used $mode objfpc or $mode delphi.)
    ...
Results 1 to 25 of 145
Page 1 of 6 1 2 3 4
http://flippulseimages.com/Dogs/aalto-summer-house.html