I am currently deep into other projects as well, so I'd say it really depends on the goals and simplicity of the "contest". Away from that I am out of Pascal game development for years now, so it's...
Type: Posts; User: Huehnerschaender
I am currently deep into other projects as well, so I'd say it really depends on the goals and simplicity of the "contest". Away from that I am out of Pascal game development for years now, so it's...
Render your scene and while you look at the render result (not the 3D scene setup), click save as and chose PNG as file format.
When doing sprites its a good idea to disable ground shadows (unmark...
Well, let me tell you something:
I am out of the whole Pascal thing for a year now and I am still doing experiments in game development (right now I am using C# and the Microsoft XNA Framework)...
ME TOO!! :D
Hey! Yes, I am alive! And if this event will start in germany, then count me in (as long as I do not need to kill people to get the week sparetime)
GREAT IDEA BTW!
I'm fine, thanks :)
I am coding in C# / XNA at the moment. I needed to learn C# for my job and so I bought a XBox 360 and started coding for it using XNA :)
But I am still here and visit the...
You did not find it because it is no standard control.
If you want to just use it, you can eg use JVCL or RxControls.
If you want to make your own, you should take a look at how a combobox is...
If it is Chipmunk that you are after and not the problem to use the C module in Delphi, then I'd like to point you to a thread at DanJetX forums, where a user named "Light" compiled the Chipmunk...
The amount of collisionchecks should of couse be reduced to items that are near the checking entity.
Usually I "tile" my maps virtually in areas and in the update of the objects I only check...
You need to check on every movement.
Otherwise the following could happen:
Object A and B are close to each other.
You move A in direction of B. They now collide but you do not test.
You...
@lordzero:
Your demo does not work properly. When I move the right box so that it is behind the left box and then move "down", the box collides before it really hits the other box.
@Eric:
It...
Found this with a little google (didn't test it though):
uses psAPI;
procedure TForm1.Button1Click(Sender: TObject);
var
pmc: PPROCESS_MEMORY_COUNTERS;
... and I am sure you do NOT need this Eric :)
If you want to have it for the project I am thinking of then you definitely need a faster way to detect collisions. I guess games like Assassins...
Hi Nils,
it all depends on the size of your project. If you want to make a first person shooter or an RPG in a big wide world, then yes, you will need some people that help here.
But you can...
Yes, really nice :) Love the sliding when he stops walking :)
Too sad I am currently not working on a 2D game.
I really like the offer you make to get into the community. Nice run!
And I love your graphics.
As Alex (Traveler) already said, there should...
I have my job and I am unable to move to Frankfurt because of personal dutys (kids etc)... Away from that I would definetely give it a try! Great opppurtunity!
*lol* I hope no one misunderstood that! *rofl* I was just reading my post again and realized that someone could interpret this in a sexual manner *lol*
That was definetely not my intention :) My...
Hey, it's a jawbreaker clone :)
My girlfriend plays Jawbreaker every evening on my Palm :)
You should try to transition the scenes a bit... let things fade in and out if they change. I am no...
Ouch! Your Ps3 did not meet your TV yet? ... you must be very self-controlled :)
I did not try Motorstorm and Resistance yet. I guess Resistance is "just another shooter". Don't know anything...
Bought Burnout Paradise yesterday and this is so freakin' awesome! I have never seen so realistic physics in a game before. All you see in the following video is INGAME graphics. Thats so cool, you...
to play ogg-files I use Squall, which is free to use and offers everything you need, including 3D sound.
*rofl* I just watched it again and realized, that I was recording sound from the microphone and not from the game itself... lol, you can hear me hammering on the keyboard :) Its the laptops Mic, so...
Wow..... didn't know that Skype is made in Delphi, although I'm using it for years :)
And hey! Tanx is listed there, too.... Wow... :)
Thanks Peter...
A demo will come next week I guess. I want to implement the second element of gameplay first, which is to protect your station from the enemy ships.
First step is done.... The...