Search:

Type: Posts; User: WILL

Page 1 of 20 1 2 3 4

Search: Search took 0.07 seconds.

  1. Replies
    30
    Views
    5,131

    Well I figured as much. Probably not possible to...

    Well I figured as much. Probably not possible to make use of them without adding some kind of extra functionality into FPC it's self. :)



    I'm sure you'll find them to be the best ones for the...
  2. I think the only screens that have jumpped in...

    I think the only screens that have jumpped in size where pixels per inch have such an impact are the newer Mac Books with retina display screens. Something that not even iMacs have, though a 27"...
  3. Replies
    30
    Views
    5,131

    I would take care with this. Your approach of...

    I would take care with this. Your approach of making it something you can include or leave it is a good one so I recommend you stick to that! I am saying take care with regards to it's implimentation...
  4. Well when working with graphics for your games...

    Well when working with graphics for your games you should probably consider anti-aliasing as part of the texture data rather than a technique for drawing. Any scaling on your GPU will display your...
  5. Replies
    30
    Views
    5,131

    Really?! Well that's a surprise. :) Well to be...

    Really?! Well that's a surprise. :)

    Well to be honest I'm not too sure what he's been doing with it lately. I recall that he hadn't touched it in ages and I know that he was the last person that...
  6. Replies
    30
    Views
    5,131

    That's great! Please keep the community informed....

    That's great! Please keep the community informed. There are many that have been using SDL as a starting point into game graphics programming. It would be great if we could finally get an updated...
  7. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    Well most of my bias for Java had stemmed from...

    Well most of my bias for Java had stemmed from (and rightfully so!) how slow and crappy the original sluggish and buggy JVM or JRTE stuff ran under Sun Microsystems' development. I'm not saying that...
  8. Replies
    21
    Views
    5,483

    Sticky: Wow, you're lighting an old fire here. When...

    Wow, you're lighting an old fire here.

    When adding support to such compilers as FPC (which has gotten easier after the addition of GBA/NDS!) you have to take into account of what CPU architectures...
  9. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    Ok maybe not the best example, but considering...

    Ok maybe not the best example, but considering how much the guy made off of that game sold at a reduced price with a free and/or demo version to try first, it does prove that Java isn't so unusable...
  10. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    I would tend to agree with you guys on the...

    I would tend to agree with you guys on the principle, however that's just the way the OS was designed. :)

    On the note of Java being slow, I should point out that originally I was dead against it...
  11. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    I couldn't disagree more. Java bytecode IS native...

    I couldn't disagree more. Java bytecode IS native on Android. Which CPU architecture would you support? And what others will you not let run your game? Android was designed to run Java not CPU...
  12. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    The developers of libGDX and Spine showing off...

    The developers of libGDX and Spine showing off some details on using libGDX with the OUYA.


    http://www.youtube.com/watch?feature=player_embedded&v=WHdyF8xcY6g

    It's a Dev Kit version that was...
  13. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    1165 Testing Subject 33 on an Android device...

    1165

    Testing Subject 33 on an Android device from Oxygene's IDE. :)

    It's a Samsung Nexus S phone in case anyone is curious.
  14. I wouldn't think so, but it probably would be...

    I wouldn't think so, but it probably would be good practice to rename the project perhaps. Unless Yuriy were to endorse it himself with his blessing or something.

    You could refer to it as Asphyre...
  15. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    Here is a link to the FPC Wiki, but I don't know...

    Here is a link to the FPC Wiki, but I don't know much about the specifics. http://wiki.freepascal.org/FPC_JVM_Android_Development Again, I wouldn't use this tool as I can't debug while it runs on the...
  16. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    And lets keep the C/C++ vs. Pascal discussions...

    And lets keep the C/C++ vs. Pascal discussions out of this thread please. This is here to talk about the OUYA and making games (or apps) for it. Thanks!

    I made a new thread for you guys to...
  17. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    We have found libGDX to be excellent at this!...

    We have found libGDX to be excellent at this! capturing mouse and touchscreen actions has been very easy as they are treated the same. So you can test on desktop for single finger touch using the...
  18. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    Oxygene. :) You can debug in the IDE right off...

    Oxygene. :) You can debug in the IDE right off the device as it runs. Hands down that makes all the difference. To compile for Android you need to make a seperate project from what you would run off...
  19. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    That's basically it; FPC only, Lazarus or Oxygene...

    That's basically it; FPC only, Lazarus or Oxygene for Java.

    FPC and Lazarus solutions would definitely be a pain, esp. for mobile and OUYA dev. The way to go for Android and OUYA is definately...
  20. Thread: Lets talk OUYA

    by WILL
    Replies
    27
    Views
    4,780

    Lets talk OUYA

    Hey everyone! I just wanted to show my face around here so people didn't think I'm hibernating under a rock or something.

    No in fact I've been actually developing one of my game projects. (and I...
  21. Replies
    52
    Views
    47,104

    You know... even if you don't sell this game on...

    You know... even if you don't sell this game on Steam or something, you should at least show it off at the IGF.
  22. Replies
    2
    Views
    2,270

    Well what tools are you using and what platforms...

    Well what tools are you using and what platforms are you targeting? I believe that Indievania is desktop only, but they do have a fairly decent sized calling of customers.

    How serious are you...
  23. Thread: Asphyre Closure

    by WILL
    Replies
    14
    Views
    2,405

    Wow this is big news indeed! Well Yuriy, I too...

    Wow this is big news indeed!

    Well Yuriy, I too understand the need to focus on family, especially when there is "a little one" on the way. I'm a father now myself. You're in for some tough times,...
  24. Sticky: Poll: You are going to have problems with JEDI-SDL...

    You are going to have problems with JEDI-SDL which uses SDL 1.2.x headers on the Mac. Mainly you will not be able to go fullscreen. I know from experience using the older SDL 1.2.x for one of my...
  25. Sticky: Poll: It's kinda interesting and funny to hear you of...

    It's kinda interesting and funny to hear you of all people stating this. Sort of a complete 180 from things you have stated a few years back if my memory is serving me well tonight. Maybe we are both...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4
http://flippulseimages.com/Brands/kitchen-wall-rack.html