hi thanks for reply people, anyways i started working on my own wrapper for delphi 2009 an hour ago, it only has 2 procs working, maybe once i'm finished i'll post it, i'm going to make it...
Type: Posts; User: Memphis
hi thanks for reply people, anyways i started working on my own wrapper for delphi 2009 an hour ago, it only has 2 procs working, maybe once i'm finished i'll post it, i'm going to make it...
i did not ask for a component or set of files, i asked for an interface to postgresql... ie....libpq.dll a single pas file. zeoslib whilst being a good set is not of use to me.
;MM;
why do people insist on that google crap, do you think im stupid? do u think i don't try google? if i could find something on google i wouldnt bother asking on here..... nevermind forget i asked
does anyone know where or have a PostgreSQL interface?
haha i know i just had to write it tho :P :D but anyways my point is, if you are determined, then anything is possible, and for ideas - if you have ideas - and you have interest, the ideas will make...
i'd recommend getting the coding started first a basic alpha version of a game, dont use real artwork until you know exactly how your game image is to look, then do your artwork.
let me just add, i've been coding since i can remember.... don't ask how long... i got into 3d programming couple year ago (just before i joined this forum) i started off with writing a small 2d...
i prefere those recent and stats box to be visible. my sugestion would be for ftp admins to either add a setting or duplicate the theme, rename it to #2 and remove the side box's for those that have...
ok fair enough reason to move to newton 2. lol
since 1.53 i could render 3500 box's incomparison to newton 2 only 700. i didnt think it could be a render problem, so i removed rendering, and...
still cant find any methods, i think i will just make sure models are aligned before loading...
whilst im posting, just wondering if anyone uses the newton 2 engine or still newton 1.53 ?
...
why would someone run 100 games on 1 computer?
no one runs 100 quake games on 1 computer.
ok thanks for reply..
ok so..
if PerfCount.PhysicsElapsedTime >= (1 / 60) then begin
NewtonUpdate(NewtonWorld, 1 / 60);
PerfCount.PhysicsElapsedTime := PerfCount.PhysicsElapsedTime -...
ok i found what the problem was, the model (.x) had to be centered... so what i mean is...
if the model is 1, 1, 1 in 3dsmax
i had to move the z co-ordinate to -0.5 why is this? and is there a...
sorry i dont understand.
after rendering my land i do
for v := Low(boxs) to High(boxs) do begin
//for v := 1 to 1 do begin
boxs[v].Render;
DebugCallback(boxs[v].NewtonBody);
ok i think i have solved it, i forgot to - the matrix
DrawLine(matrix._41-p0.x, matrix._42-p0.y, matrix._43-p0.z, matrix._41-p1.x, matrix._42-p1.y, matrix._43-p1.z);
so now this is...
ah damn i didnt realise i did that, thanks very much for spotting that, that has kind of fixed it, now i see a cube, but it is drawn no where near my actual cube lol
here is example....
...
ok i've now wrote an extra proc for testing..
procedure DrawLine(x1, y1, z1: Single; x2, y2, z2: Single);
type
TVertex = record
x: Single;
y: Single;
z: Single;
is already late, 4.29am.. almost falling asleep :D
but anyways
procedure Polycallback(const body: PNewtonBody; vertexCount: Integer; const FaceArray: PFloat; faceId: Integer); cdecl;
var
...
hi thanks, atm i have
after rending box's etc
NewtonWorldForEachBodyDo(NewtonWorld, @DebugCallback);
is there a way to draw lines around the physics box, to see the difference in actual box physic size and render size?
for some reason D3DXComputeBoundingBox... this returns an x and z, but y is always zero... for example
D3DXComputeBoundingBox(PD3DXVector3(pVertices), tModel.pMesh.GetNumVertices(),...
hi thanks dude for the header.
ok yes i use
D3DXComputeBoundingBox(@Positions[0], tModel.pMesh.GetNumVertices(), D3DXGetFVFVertexSize(tModel.pMesh.GetFVF()), tModel.minBounds,...
thanks, i managed to implement version 1.5(something here) which seems to work, but if there is pascal headers for version 2, i'd be happy if you can point me in the right direction. however my new...
google is not my friend ... lol.. i have mensioned in other posts why, which i won't bother to repeat but....
http://www.pascalgamedevelopment.com/forum/index.php?topic=5667.msg45886;topicseen#new...
ok i've run into another wall.... i wasnt sure which section to post this so i posted here. ok since working on my 3d engine, i have always loaded static meshes (.x)
all works perfect, .... until...