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    Re: PostgreSQL Interface?

    hi thanks for reply people, anyways i started working on my own wrapper for delphi 2009 an hour ago, it only has 2 procs working, maybe once i'm finished i'll post it, i'm going to make it...
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    Re: PostgreSQL Interface?

    i did not ask for a component or set of files, i asked for an interface to postgresql... ie....libpq.dll a single pas file. zeoslib whilst being a good set is not of use to me.

    ;MM;
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    Re: PostgreSQL Interface?

    why do people insist on that google crap, do you think im stupid? do u think i don't try google? if i could find something on google i wouldnt bother asking on here..... nevermind forget i asked
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    PostgreSQL Interface?

    does anyone know where or have a PostgreSQL interface?
  5. Thread: Side Effect

    by Memphis
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    Re: Side Effect

    haha i know i just had to write it tho :P :D but anyways my point is, if you are determined, then anything is possible, and for ideas - if you have ideas - and you have interest, the ideas will make...
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    Re: Side Effect: Title Art.

    i'd recommend getting the coding started first a basic alpha version of a game, dont use real artwork until you know exactly how your game image is to look, then do your artwork.
  7. Thread: Side Effect

    by Memphis
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    Re: Side Effect

    let me just add, i've been coding since i can remember.... don't ask how long... i got into 3d programming couple year ago (just before i joined this forum) i started off with writing a small 2d...
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    Re: Hey lurker! Yeah you! Post already!

    i prefere those recent and stats box to be visible. my sugestion would be for ftp admins to either add a setting or duplicate the theme, rename it to #2 and remove the side box's for those that have...
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    Re: 3d Engine Collision

    ok fair enough reason to move to newton 2. lol



    since 1.53 i could render 3500 box's incomparison to newton 2 only 700. i didnt think it could be a render problem, so i removed rendering, and...
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    Re: 3d Engine Collision

    still cant find any methods, i think i will just make sure models are aligned before loading...

    whilst im posting, just wondering if anyone uses the newton 2 engine or still newton 1.53 ?
    ...
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    Re: synchronizing game mechanics online

    why would someone run 100 games on 1 computer?

    no one runs 100 quake games on 1 computer.
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    Re: 3d Engine Collision

    ok thanks for reply..

    ok so..



    if PerfCount.PhysicsElapsedTime >= (1 / 60) then begin
    NewtonUpdate(NewtonWorld, 1 / 60);
    PerfCount.PhysicsElapsedTime := PerfCount.PhysicsElapsedTime -...
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    Re: 3d Engine Collision

    ok i found what the problem was, the model (.x) had to be centered... so what i mean is...

    if the model is 1, 1, 1 in 3dsmax

    i had to move the z co-ordinate to -0.5 why is this? and is there a...
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    Re: 3d Engine Collision

    sorry i dont understand.

    after rendering my land i do



    for v := Low(boxs) to High(boxs) do begin
    //for v := 1 to 1 do begin
    boxs[v].Render;
    DebugCallback(boxs[v].NewtonBody);
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    Re: 3d Engine Collision

    ok i think i have solved it, i forgot to - the matrix



    DrawLine(matrix._41-p0.x, matrix._42-p0.y, matrix._43-p0.z, matrix._41-p1.x, matrix._42-p1.y, matrix._43-p1.z);



    so now this is...
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    Re: 3d Engine Collision

    ah damn i didnt realise i did that, thanks very much for spotting that, that has kind of fixed it, now i see a cube, but it is drawn no where near my actual cube lol

    here is example....
    ...
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    Re: 3d Engine Collision

    ok i've now wrote an extra proc for testing..



    procedure DrawLine(x1, y1, z1: Single; x2, y2, z2: Single);
    type
    TVertex = record
    x: Single;
    y: Single;
    z: Single;
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    Re: 3d Engine Collision

    is already late, 4.29am.. almost falling asleep :D

    but anyways



    procedure Polycallback(const body: PNewtonBody; vertexCount: Integer; const FaceArray: PFloat; faceId: Integer); cdecl;
    var
    ...
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    Re: 3d Engine Collision

    hi thanks, atm i have

    after rending box's etc



    NewtonWorldForEachBodyDo(NewtonWorld, @DebugCallback);
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    Re: 3d Engine Collision

    is there a way to draw lines around the physics box, to see the difference in actual box physic size and render size?
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    Re: 3d Engine Collision

    for some reason D3DXComputeBoundingBox... this returns an x and z, but y is always zero... for example



    D3DXComputeBoundingBox(PD3DXVector3(pVertices), tModel.pMesh.GetNumVertices(),...
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    Re: 3d Engine Collision

    hi thanks dude for the header.

    ok yes i use



    D3DXComputeBoundingBox(@Positions[0], tModel.pMesh.GetNumVertices(), D3DXGetFVFVertexSize(tModel.pMesh.GetFVF()), tModel.minBounds,...
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    Re: 3d Engine Collision

    thanks, i managed to implement version 1.5(something here) which seems to work, but if there is pascal headers for version 2, i'd be happy if you can point me in the right direction. however my new...
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    Re: Mesh Matrix wth...

    google is not my friend ... lol.. i have mensioned in other posts why, which i won't bother to repeat but....

    http://www.pascalgamedevelopment.com/forum/index.php?topic=5667.msg45886;topicseen#new...
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    Mesh Matrix wth...

    ok i've run into another wall.... i wasnt sure which section to post this so i posted here. ok since working on my 3d engine, i have always loaded static meshes (.x)

    all works perfect, .... until...
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