I have a few questions regarding development for iPad in Delphi Prism.
- Do I need Novell Monotouch as well?
- Do I have access to the same features / performance as I would using the native C...
Type: Posts; User: blackvoid
I have a few questions regarding development for iPad in Delphi Prism.
- Do I need Novell Monotouch as well?
- Do I have access to the same features / performance as I would using the native C...
Thanks.
Thanks!
So if I create a game, I cannot provide the dll and all the users must download it on their own? That is not an option for a commercial game unfortunately.
I have installed XCESS and added the source to the library path.
NONE of the demos work.
DirectXGraphics.dcu is missing - there is no such unit included in XCESS.
The same problem with all...
Yes, I just tried it, that is the only one that works with Delphi 7 right away.
My problem is that there is no GUI and no examples at all.
Our company (Hussar Games - http://www.hussargames.com) has now published 4 games using a game engine based on unDelphix. However not the time has come to move on.
We are looking for a...
I am having install problems with Andorra. I am using Delphi 7 Professional.
In every example:
Undeclared identifier: ReportMemoryLeaksOnShutdown
Ok, I remove this line.
Then: d3dx9_33.dll...
I cannot install the package. I am using Delphi 7 Professional.
First, I had to delete all the region related directives, but thats OK. But after that it says glfw.dll not found. Ok there is a...
Do you have more sample programs for the engine? I downloaded and the samples do nothing, just switch to D3D mode.
We are currently working with DelphiX, but the lack of alphabending is a big...
Like this:
SpriteDXImage.Items.LoadFromFile('Dxg\sprite.dxg');
There are tutorials here in more detail.
http://www.cerebral-bicycle.co.uk/links.asp?cat=24&subj=5
Hi Ijcro,
I contacted you by mail, but if you did not get it, please drop me a mail at: info1848@yahoo.com
When we upgraded, all sprites started flickering, we figured that it was because the...
All sprites in 1.07b started flickering. It was all Okay in unDelphiX6 that we used before. It seems that 1.07b is counting animation frames from 0 (previously it was 1). So reducing the animation...
When running the installer, I get a list index out of bounds error and the installer does not finish. Any ideas what is causing this?
1.07b is counting sprite animations from 0, we lowered the animation frames by one and it works.
BTW, the problem occurs in the provided sample as well.
XStringGrid is VERY good. You can make combo box and other complex cells.
http://www.eye.ch/~mduerig/prog/index.htm
IIRC it has some examples.
Some ideas.
Without cheat:
Evaluate the current state of the game and give it a score. Eg: score:=own_life_pts - enemy_life_pts + own_cards_on table;
Of course you will need a much more...
I am not a big expert on objects, but they really seem to make debugging very hard and complicated. Also you can have a lot of nasty memory leaks. I am a coder for a complex game engine and simple...
You can draw on top of sprites yes!
If it is another sprite, then you have to set the right z order, if it is something else, just draw it after the sprite in your draw loop.
Does DanJetX have a sprite engine?
FYI:
http://www.afterwarp.net/forum/thread793.html
We plan to transition our game from unDelphiX to Asphyre but not yet, so if you find out anything useful, please share.
Now its a big question if all the 3rd party graphic engines and add-ons work with Turbo Delphi or not.
Thanks for the responses!
Writing our own engine is out of the question, we have enough work as it is. And we are really not experts in low-level programming. Actually performance is OK with...
No, its not that big deal. I am looking for an unDelphiX replacement, but JEDI SDL does not seems to be an improvement. And it shows that this is coming from Linux or Linux guys program it, because...
I have tried this:
The exe starts, 2 black windows open then close.
The source code does not compile at all - there are various errors, fixing one causes another. It is Delphi 7, with SDL 0.5....
I have checked SDL in detail now and it looks that it does not have a GUI...