Not really, you can cross-compile for other systems. The easiest is definitely cross-compiling from Linux to other platforms (hell, I actually can't remember the last time I compiled windows program...
Type: Posts; User: Super Vegeta
Not really, you can cross-compile for other systems. The easiest is definitely cross-compiling from Linux to other platforms (hell, I actually can't remember the last time I compiled windows program...
Well, here's your problem. I personally prefer Fedora, but I think that Mint is the best distro when it comes to hardware support.
And, as Rodrigo said, Dual Boot all the way. You can run many...
Since this would be an AI game, I think speed shouldn't really matter. Instead of using deltaTime or whatever time unit relateable to real life, the game should be using some abstract ticks/cycles as...
Any mobile device can be plugged with peripherals to provide a desktop experience, so tablets' only advantage in this field is their size. I'd actually love using a Raspberry Pi for this.
Tablets,...
Why does types.pas use longint/single etc., instead of GLtype? These are defined in FPC OGL units, too. May the same memory-wise, but, well, this kind of inconsistency bothers me.
No. To make the joke even better, Steamworks comes in C++ only, there isn't even a C interface. (Not that I loathe cpp much, but on average C interfaces can be translated more easily.)
The thing is, shareware is a very ambiguous term. I mean, for example, both Doom and Soldat are shareware, but in Doom, the free content is just the first episode - so the free part of the game is...
I develop my GUI programs in Lazarus, but when I'm not using LCL, most often I don't bother and just use Geany or vim. Compiling always with FPC. In the very old days, I used Turbo Pascal, but I...
Judging from the Mercurial web interface, SDL 2.0 will come with new versions of _image, _mixer, _net and _ttf.
About getting black textures when trying to deal with non-POT stuff, I had the same problem until I began to include this in my texture loading code:
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
Ok, I uploaded my report here.
Although there is no GL_EXT_texture_compression, I see GL_ARB_texture_compression listed. So well, if you'd be able to get it to work, that'd be great. If not, I guess...
Welp, my card doesn't support compressed textures. Are you doing Load_GL_X_X calls anywhere? Cause though my driver info displays 1.4, calls up to 3.1 are successful in my programs and I've been...
Somehow watching videos like this makes me confident I don't want to do games professionally. Oh well.
Please include a direct link to videos; Flash and YouTube and getting more and more sluggish -...
That's why I always recommend Mint - it is based on Ubanto, so you get all the hardware drivers and other goodies, but the user experience and customization is much better.
The project itself...
The more I read this, the more I don't have any idea what your problem is. The only thing I can tell looking at the post is that you don't use double-apos to insert an apostrophe into the string...
Yeah, but Oxygene costs some nice moneys. ;)
@down:
Several hundred dollas is still a lot.
100$, given the exchange rates, isn't exactly the amount of money I can throw away at any given time, but I think I'll surely give it a look someday. With Java being so popular in the industry, the...
Type
vec3 = record
x, y, z: Double
end;
vec3ptr = ^vec3;
Operator + (A,B:vec3) Res:vec3;
begin
Res.x:=A.x+B.x;
Res.y:=A.y+B.y;
Hell yeah, dare completed! The closer to the end, the more could I feel the time pressing - but somehow, I made it. I am happy and kinda proud, but I can't stop feeling a bit silly when I think that...
I could try it. I don't really have any experience in working in a group, but oh well, since I dropped out of uni this year, I have to find ways to gather experience, unless I want to physical work...
The first thing coming to my head is to use the (deprecated, but oh well, still works) Shell() command and invoke "echo $COLUMNS > file.txt", then read from that file. Dirty as hell, I know. :P
So, I'm making a small tactical game - a poor clone of Laser Squad / X-COM. Since for the last few days I'm busy rewriting the thing to a GameController + Player model - code that doesn't make any...
SetLength() with more than one length argument works too.
Okay, so having some free time this evening, I gave this thing some extra work and bumped the version to 1.1.
Thanks to User137, I made the unit remember if texturing is enabled and the boundtex...
Oh damn. Seems I somehow instinctively like the old things more.