Search:

Type: Posts; User: Relfos

Page 1 of 6 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    4
    Views
    1,471

    Just to update this thread, I'm currently...

    Just to update this thread, I'm currently investigating porting of my game engine to support XNA, PSVita and .net in general. From what I've seen, it seems possible, but will take some time :)
  2. Replies
    2
    Views
    1,214

    .Net/Oxygene Equivalent of onIdle?

    I'm new to .net and Oxygene, and I'm trying to port one of my games to this new platform. Right now I'm stumped how to replace the OnIdle event handler that I used in Delphi. Basically I need a place...
  3. Replies
    4
    Views
    1,471

    Oxigene and PS Vita

    Hello, today I download the PS Mobile SDK, and I'm wondering, would it be possible to use Oxygene to develop games for PS Vita and PS3?
    My idea is to put all Oxygene code into a DLL and then call...
  4. Replies
    13
    Views
    1,872

    Strange, now I don't know if it is really a bug...

    Strange, now I don't know if it is really a bug or if you are trying to click on empty spaces maybe?
    The picking code should work 100%, at least on all hardware I tried (lots of it).


    Just...
  5. Replies
    13
    Views
    1,872

    Hmm, maybe your videocard is not supported? What...

    Hmm, maybe your videocard is not supported? What card do you have?



    Yes, for now camera can only be moved with keyboard. Did you import a picture? Maybe it was not right size (16x16)
    Block...
  6. Replies
    13
    Views
    1,872

    Hmm, what are the last lines of the log file?

    Hmm, what are the last lines of the log file?
  7. Replies
    13
    Views
    1,872

    Voxeled - A Voxel Editor

    Some time ago I created a voxel editor, just for fun (even though I might use in future projects).
    To use, import a image (16x16 pixels) and use it as base to add or remove voxels.
    It saves the...
  8. Replies
    1
    Views
    911

    Job Offer - Android port

    I'm looking for someone interested in porting my game engine (www.pascalgameengine.com) to Android.
    The engine already runs on OpenGL ES 2.0, so the port will require mainly adding support for app...
  9. Replies
    3
    Views
    812

    I see, it seems that using LoadLibrary is the way...

    I see, it seems that using LoadLibrary is the way to go then. I'll try to find a way to auto generate the bindings instead of having to write everything by hand :)
  10. Replies
    39
    Views
    3,909

    As someone already said, the future only depends...

    As someone already said, the future only depends on us using the language. Lots of people criticized my use of pascal instead of C++ for developing my engines and games, but over the years (around 15...
  11. Replies
    3
    Views
    812

    Using Delphi DLL on C++

    I have a DLL writtten in Delphi that I want to use in a C++ program. It seems that in C++ you always need a .lib file (at least in Visual Studio), and I generated that from the .dll file.
    But still,...
  12. Replies
    3
    Views
    12,224

    My music project

    Would anyone be interested in funding the release of a EP of my musical project?
    I've stopped coding for a while to focus on this, and is almost ready (just lacking some vocals for now).
    Check it...
  13. I'm going to enter, waiting for the details :)

    I'm going to enter, waiting for the details :)
  14. Thread: nxPascal

    by Relfos
    Replies
    123
    Views
    48,579

    Not exactly, as the decoding is built-in into the...

    Not exactly, as the decoding is built-in into the hardware, and as they take way less space on memory, it usually rans faster (but might look worse visually).
    About the texture looking white, maybe...
  15. Thread: nxPascal

    by Relfos
    Replies
    123
    Views
    48,579

    There's no need to rescale or pad textures, most...

    There's no need to rescale or pad textures, most graphic cards support non power of two textures, also try adding support for DXT compressed textured formats, that will give you a slight boost in...
  16. Replies
    10
    Views
    1,276

    SDL is good choice indeed, there's lots of...

    SDL is good choice indeed, there's lots of documentation around.
    Also if you are willing to try, there's my game engine, I tried to make it as simple to use as possible, check...
  17. Replies
    52
    Views
    4,102

    I think this would be cool :) Also I can make...

    I think this would be cool :)
    Also I can make some free time to write tutorial about game programming (I'm open to suggestions, because I really don't have a clue what is the best topic to start)
  18. Let's see if I can enter PGD challenge this time!...

    Let's see if I can enter PGD challenge this time! :)
  19. Thread: My game engine

    by Relfos
    Replies
    68
    Views
    12,763

    Poll: Thanks for the suggestion, I already changed the...

    Thanks for the suggestion, I already changed the font, and once I get some more free time I'll test having some grey test for the disabled features :)



    Nice, in case you need any help...
  20. Thread: My game engine

    by Relfos
    Replies
    68
    Views
    12,763

    Poll: Stroked lines are the features that are...

    Stroked lines are the features that are implemented but currently not available to the public yet (either due to lack of documentation/samples, or the code is not clean enough/stable)
    The site...
  21. Replies
    8
    Views
    187

    Welcome back :)

    Welcome back :)
  22. Thread: My game engine

    by Relfos
    Replies
    68
    Views
    12,763

    Poll: TERRA is now available for download at...

    TERRA is now available for download at www.pascalgameengine.com (Also includes a wiki and a forum)

    It comes packaged with sample demos and the full source code of one of my games (and I plan to...
  23. Thread: My game engine

    by Relfos
    Replies
    68
    Views
    12,763

    Poll: Thanks, should be available next week ;) ...

    Thanks, should be available next week ;)


    While I did not test it with that version, I'm pretty sure that yes, since all of the engine is written in Delphi mode, and only uses the language...
  24. Thread: My game engine

    by Relfos
    Replies
    68
    Views
    12,763

    Poll: I have good and bad news. The bad news is that I...

    I have good and bad news.
    The bad news is that I don't have all the samples/demos I wanted ready to release (and I want those for the 'official' release)
    However, the good news is that I'm going to...
  25. Thread: My game engine

    by Relfos
    Replies
    68
    Views
    12,763

    Poll: Thanks! I expect at least two in the...

    Thanks!


    I expect at least two in the beginning, along with lots of smaller demos.


    Here's a list of my games written with this engine (they are all on the App Store):
    Sushi Quest...
Results 1 to 25 of 140
Page 1 of 6 1 2 3 4
http://flippulseimages.com/Games/