Just to update this thread, I'm currently investigating porting of my game engine to support XNA, PSVita and .net in general. From what I've seen, it seems possible, but will take some time :)
Type: Posts; User: Relfos
Just to update this thread, I'm currently investigating porting of my game engine to support XNA, PSVita and .net in general. From what I've seen, it seems possible, but will take some time :)
I'm new to .net and Oxygene, and I'm trying to port one of my games to this new platform. Right now I'm stumped how to replace the OnIdle event handler that I used in Delphi. Basically I need a place...
Hello, today I download the PS Mobile SDK, and I'm wondering, would it be possible to use Oxygene to develop games for PS Vita and PS3?
My idea is to put all Oxygene code into a DLL and then call...
Strange, now I don't know if it is really a bug or if you are trying to click on empty spaces maybe?
The picking code should work 100%, at least on all hardware I tried (lots of it).
Just...
Hmm, maybe your videocard is not supported? What card do you have?
Yes, for now camera can only be moved with keyboard. Did you import a picture? Maybe it was not right size (16x16)
Block...
Hmm, what are the last lines of the log file?
Some time ago I created a voxel editor, just for fun (even though I might use in future projects).
To use, import a image (16x16 pixels) and use it as base to add or remove voxels.
It saves the...
I'm looking for someone interested in porting my game engine (www.pascalgameengine.com) to Android.
The engine already runs on OpenGL ES 2.0, so the port will require mainly adding support for app...
I see, it seems that using LoadLibrary is the way to go then. I'll try to find a way to auto generate the bindings instead of having to write everything by hand :)
As someone already said, the future only depends on us using the language. Lots of people criticized my use of pascal instead of C++ for developing my engines and games, but over the years (around 15...
I have a DLL writtten in Delphi that I want to use in a C++ program. It seems that in C++ you always need a .lib file (at least in Visual Studio), and I generated that from the .dll file.
But still,...
Would anyone be interested in funding the release of a EP of my musical project?
I've stopped coding for a while to focus on this, and is almost ready (just lacking some vocals for now).
Check it...
I'm going to enter, waiting for the details :)
Not exactly, as the decoding is built-in into the hardware, and as they take way less space on memory, it usually rans faster (but might look worse visually).
About the texture looking white, maybe...
There's no need to rescale or pad textures, most graphic cards support non power of two textures, also try adding support for DXT compressed textured formats, that will give you a slight boost in...
SDL is good choice indeed, there's lots of documentation around.
Also if you are willing to try, there's my game engine, I tried to make it as simple to use as possible, check...
I think this would be cool :)
Also I can make some free time to write tutorial about game programming (I'm open to suggestions, because I really don't have a clue what is the best topic to start)
Let's see if I can enter PGD challenge this time! :)
Thanks for the suggestion, I already changed the font, and once I get some more free time I'll test having some grey test for the disabled features :)
Nice, in case you need any help...
Stroked lines are the features that are implemented but currently not available to the public yet (either due to lack of documentation/samples, or the code is not clean enough/stable)
The site...
Welcome back :)
TERRA is now available for download at www.pascalgameengine.com (Also includes a wiki and a forum)
It comes packaged with sample demos and the full source code of one of my games (and I plan to...
Thanks, should be available next week ;)
While I did not test it with that version, I'm pretty sure that yes, since all of the engine is written in Delphi mode, and only uses the language...
I have good and bad news.
The bad news is that I don't have all the samples/demos I wanted ready to release (and I want those for the 'official' release)
However, the good news is that I'm going to...
Thanks!
I expect at least two in the beginning, along with lots of smaller demos.
Here's a list of my games written with this engine (they are all on the App Store):
Sushi Quest...