as for beat'em ups:
Sheep Fighters, Sheep Calibur...
Let's get back in topic :P
Type: Posts; User: FNX
as for beat'em ups:
Sheep Fighters, Sheep Calibur...
Let's get back in topic :P
For those of you who don't know about this guy:
http://www.screwattack.com/AngryNerdMain.html
I laugh for hours!! A must see!
WARNING: it is a bit vulgar so be prepared ;)
Well, let's say then, "Resume and finish an old game OR Project" :D
I think it's not bad to have different products to judge on, we can have
something like categories in this one:
-2d Games...
A "Resume and finish an old game" would be nice, i've lots of unfinished
project that i may resume, and so have you all i imagine :D
it will :P
Nintendo forever :D
Well i wrote it by memory so it could be Engine.Items.Alldead or
something like that, just search on Engine and SpriteEngine methods,
i'm sure it's there ;)
To kill all sprites try something like:
DXSpriteEngine.Engine.AllDead;
DXSpriteEngine.Dead.
That should work fine. I have never used the Clear function.
Hope this helps ;)
Well, i suppose that while you're playing you're 100% on the game so
i don't care how much cpu it takes :P
DelphiX/unDelphiX (actually a custom modified version of the last unDelphiX) ...
If the tiles are not spaced i can't understand why you want to set the
transparent color :? :?:
var
MyTiledBack : TBackGroundSprite;
//.........
procedure YourForm.loadLevel; //whatever... the one that load tiles into your bg
var
X, Y : Integer;
begin
if (MyTiledBack = nil) then
A brief description of what you're trying to achive would be useful ;)
Good job!
anyway, you don't need to call self. inside own method :)
Thanks guys for your precious feedback! :D
Most of the strange things/bugs are known, this is just a test made in
a couple of hours really, so it's not accurate in any way (movement,...
Hi Wizard,
no i mean "large use" of Textout, as a debug so that you can see how
anim is going, for example print on screen the AnimPos value
and see if it goes from 0 to AnimCount-1 correctly or...
Hi everybody,
actually i'm quite busy with my job (no vacations yet...) so to distract
myself a bit i'm toying with some classics, in detail with Asteroid.
I dunno if there's something similar...
Try to slow down your Animspeed, then check AnimPos vs Animcount
and you're done :)
something like this
if (AnimPos > ((AnimCount-1)-AnimSpeed)) then Dead
should work.
Not exactly games or computer related and quite old too, but i
die watching this one every time!
http://www.youtube.com/watch?v=8pUrsUORF4Y :lol: :lol: :lol:
If i remember well, you load a single image file into the TDXImageList and set it on the TDXFont. To achive what you want i think you should set the tile size (pattern width, pattern height) to the...
WOW! Really really impressive!
I've already downloaded the setup and i'm going to try this as i come back
home tonight! Also i've to decide myself to switch from DelphiX to
Asphyre and start...
That is a great game!
I got to level 14 at second try :)
Hehehe i'm glad you liked it! Also online highscore makes the real difference!
As i thought this game without such feature would be played once maybe,
but so it gets addictive and challenging :)...
thanx a lot! remember to download the latest version before playing! ;)
they are on the 1st post of the thread! :P
Thanx ;)
anyway:
Screens:
http://www.fnxgames.com/imgs/games/InvasionTitle.gif
http://www.fnxgames.com/imgs/games/Invasion.gif
Another update! (the last one probably!)
I've uploaded a new version of Invasion on my website (see 1st post for
download) with lots of bugfixes and minor changes.
-When window is moved the...
Hello guys!
Here's a major update, online highscores are up and running!!
Please download the new version of the game (see 1st post) and play!
Then submit your scores to the world :D
By the...