Well, as usual I end up with some working tech, but no gameplay.. :P
Next time I'll surely have learnt the lesson
Type: Posts; User: JSoftware
Well, as usual I end up with some working tech, but no gameplay.. :P
Next time I'll surely have learnt the lesson
I am back after a long break from making games. Next weekend is ludum dare, and I plan to compete again. Anyone else in?
Also, having been out of the loop for this amount of time I wonder if there...
It is, but I think it is possible. And I know it'll be fun trying at least :)
I got a Neo FreeRunner that I plan to write an OS for(in pascal of course) :)
Happy birthday
You forget that FPC has a lot of internals that needs initialization in a stock RTL. Multithreaded heap management, code page conversion tables for strings, wide string managers, thread managers,...
You have to compile the units first.
fpc -O3 -Us system
fpc -O3 fpintres
fpc -O3 sysinitpas
fpc -O3 -XsX -CX yourcode
For FPC the smallest RTL you can get(without ugly hacks or using Crinkler) is this:
system.pas
unit system;
interface
type
Well that's an easy one.. I have a fairly crappy Windows computer currently :)
You don't have to be using the LCL when using Lazarus. I use it to develop very non-visual firmware for ARM processors :)
Those days I can't live without Lazarus. There are just so many nice and...
Hmm maybe I should give Oxygene another look
The link in the article is broken, btw :)
It's pretty nice. Just place caret on an identifier, press F2, type something and you've just renamed something. Extract Procedure, and Complete Code are pretty awesome too. They even handle some...
This page is quite good at explaining it: http://en.wikipedia.org/wiki/Component_Object_Model#Technical_details
You are right, that you get a pointer to a virtual function table. It's basically a...
Woah. I made a game that's actually playable.. That has never happened before! :D
I made it using ZenGL, which I must say was a good choice. I chose it yesterday and it has been a no problem ride...
Is h_Instance the same as hinstance. Those should be the same. I guess you should use hinstance both places.
This article sums it up pretty nicely. http://kebby.org/articles/fr08snd4.html
Just under the illustration in section 4.2 there's a section about mixing. In short, don't do any tricks to avoid...
code_glitch, this example worked last I tried it. It uses the Android 2.something feature NativeActivity where a program can be started without any Java code at all. Needs a correctly configured...
I've recently started taking note of C64 demos more. Some of those are downright mindboggling
We are new - Fairlight(live)
Mekanix - Booze Design & Instinct(live)
I really want to get into...
My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d...
Try to compare the options to a newly instantiate SynEdit. It might be that some of those have been reset
I'll probably roll my own depending on what the theme will be
Has it been announced on the Lazarus forums too? I heard that there was a Brazilian game dev forum too
Just sum them :)
If you fear it might overflow then adjust gain in the inputs before mixing
(* Pseudo Pascal *)
FUNCTION MixWaves (Wave1, Wave2: ARRAY OF BYTE): ARRAY OF BITE
BEGIN
...
Yes precisely
Edit: You need to build a crosscompiler, and you need to get the relevant libraries from the Android SDK
It's pretty easy to make Android programs using the NativeActivity trick. It requires that huge ant build system, but once set up it generally just works
I have an example here:...