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  1. #1

    GLXTreem

    New version =)

    Uploaded new version to the page, all demos is in seperate files, many small updates to the components, removed the d5 bug above, added fullscreen demo, removed many invalid files and includes.

    Download and se if there's any bugs left, and add requests of components and functions if you want.

    The todos' list:
    • Fix the filesize of the texurefiles, all textures are saved as 32 bit arrays.
      Support for Frustum in the Quake3BSP class (can take time)
      Component for MD3's
      CLOD or another optimizion in the Terrain
      Multitexturing in the terrain
      Camerapaths and editor


    That's what i can thing of now, if you want's anything more or have any ideas or thoughts, just post a reply
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #2

    GLXTreem

    Well, Delphi5 still refuses to work with that .. The Install.exe doesn't work..

    "The Delphi Compilator dcc32.exe not found; \bin\dcc32.exe"

    My dcc32.exe is located in C:\Program Files\Borland\Delphi5\bin so I don't know where it's looking ..

    So trying it by hand.. I open the DPK file .. The requires are still not found in D5 .. I remove all of that .. Then it complains about the {ALIGN=8} (I think thats its, the first one in the {} list .. So I comment it out with the \\ .. The I click install again and run into the same error I posted before..

    [Fatal Error] GLXScreens.pas(22: Internal error: C10652

    ..................

    So ANYWAYS .. I got a hold of the free Delphi 6 Personal Edition Borland was giving away .. Got a registration key from them and i'm going to give it a go in D6 Personal .. I figure if I ever end up making something that I want to actually sell, i'll go ahead and buy D7 Professional and ditch D5 Professional anyways .. .. If you'd like to keep trying to fix this, I still have D5 installed and would be happy to keep trying.

  3. #3

    GLXTreem

    It seems like i have to find a working copy of d5, seems like the registry settings differs from the d6-d7 version, that's why the installation program doesn't work. Seams there was more than just one bug in glxscreens =/

    Vill look over it when i get a working copy of d5 until then use d6 or d7.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  4. #4

    GLXTreem

    Direct Input or not ?

    What's your opinion, shall i add DirectIput functions into GLXtreem ?
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  5. #5

    GLXTreem

    There's soon a new release of GLXTreem, many small changes , so i just wonder, just for fun:

    Anyone uses GLX, for demos, games etc ?
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  6. #6

    planning on it

    I am watching your progress and see if your compoenents will 'enable' me to start my project. I been searching for a suitable game engine. Other than rendering 3d scenes and objects, I am looking for:
    1. A good level editor (or can use the output from a good level editor).
    2. Mouse pick object.
    3. Model import convetor (like MD2/MD3, 3dsmax..).
    4. fonts + gui

    A5 is lacking on the control side, you have to use their C script and you have to let its engine drive your game. 3dState is lacking on the level editor (indoor) and font supprt. 6dx is also lacking level editor, I can not get the quark to install properly. fly3d is promising but lack on mouse pick object callback/messaging.

    I will have to read up more on your components since there are not a lot of docs on them.

  7. #7

    Re: planning on it

    Quote Originally Posted by tumitoto
    I am watching your progress and see if your compoenents will 'enable' me to start my project. I been searching for a suitable game engine. Other than rendering 3d scenes and objects, I am looking for:
    1. A good level editor (or can use the output from a good level editor).
    2. Mouse pick object.
    3. Model import convetor (like MD2/MD3, 3dsmax..).
    4. fonts + gui

    A5 is lacking on the control side, you have to use their C script and you have to let its engine drive your game. 3dState is lacking on the level editor (indoor) and font supprt. 6dx is also lacking level editor, I can not get the quark to install properly. fly3d is promising but lack on mouse pick object callback/messaging.

    I will have to read up more on your components since there are not a lot of docs on them.
    Well, isn't documentation just soo booring =) Have, started on it a bit, but i let the demos stand as the major source of understandment for the moment.

    Of what you mentioned above GLXTreem supports the following:

    1> Has a Quake3 .BSP Loader, so you can use an Quake3 Level editor such as Q3Radiant to build your maps, then GLXTreem can display them.
    2> No support for the moment, (There's however support in OpenGL for this).
    3> Model import is currently supported as Milkshape3D .ms3d Models (The program can convert from 3ds, md2, md3, obj..) and Wavefront .OBJ files (saved as asci so not as stable as the ms3d). Will also add support for MD3's in the not to distant future.
    4> Has support for both system fonts and outlined fonts, the ImageList has the capability of drawing bitmap font aswell, but no builtin support as now (Have to write the textdraw yourself). Other GUI component's isn't there, but has quite a bit of 2D rendering functions to play with.

    There's another thing that's a big diference between GLXTreem and engines like 6DX, it comes with full source, so if you find a function that does almost what you want you can always just copy the function and make the changes you want.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  8. #8

    GLXTreem

    I've recently installed Kylix, and I was wondering if you had thought about porting GLXtreem to Linux. It shouldn't be too much trouble, since OpenGL is available on Linux.
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  9. #9

    GLXTreem

    Quote Originally Posted by Useless Hacker
    I've recently installed Kylix, and I was wondering if you had thought about porting GLXtreem to Linux. It shouldn't be too much trouble, since OpenGL is available on Linux.
    Well, i havn't any access to an computer with Linux and it get's kindof tricky when you cant test it. I never worked under linux either. So I von't be able to do it, not that i don't want to..
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  10. #10

    GLXTreem

    Released a new version, finally added SOME help but not mutch, check the layout of it.

    http://www.glxtreem.xrs.net
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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