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Thread: GLXTreem

  1. #61

    GLXTreem

    That's odd, they are all in the source file glExt.pas.. I also have delphi 7 enterprise and it works fine for me. Make shure that you doesn't have another version of glExt in some other search path.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #62

    GLXTreem

    TGLXObjectEngine:

    Started working on an object engine and havn't desided how to build it, either event driven as the particle engine or inherit driven like delphix's spriteengine (every object/sprite is created as a class that inherits from a sprite/object class).

    So it's up to u folks to decide, it's approx the same ammount of code for both ways.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #63

    GLXTreem

    Quote Originally Posted by AndreasL
    That's odd, they are all in the source file glExt.pas.. I also have delphi 7 enterprise and it works fine for me. Make shure that you doesn't have another version of glExt in some other search path.
    :roll:
    Well, what can i say, stupid me =)

  4. #64

    GLXTreem for Delphi 5

    I wonder, if there is Delphi 5 compilant version coming and when? This looks so promising that i might even consider this better than DelphiX

  5. #65

    Re: GLXTreem for Delphi 5

    Quote Originally Posted by User137
    I wonder, if there is Delphi 5 compilant version coming and when? This looks so promising that i might even consider this better than DelphiX
    I just found my old Delphi 5 CD and installed it to se if i could get GLXTreem to work, but i'm sorry, it will not work, Many odd Internal errors and missing Source files. So i say try to get hand on a copy of Delphi 6 or 7...

    Btw. This thread is officialy dead, just for backward compability =)
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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