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Thread: Trouble porting liquid simulation to Pascal - AARRGGHH!

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  1. #21
    Woo Hoo!!

    After some fiddling around, I have now gotten my fluid sim working just like the online demo (I think! LOL)
    http://w-shadow.com/blog/2009/09/01/...id-simulation/



    I have attached the complete project, including .exe and source code
    xeEngine - liquid sim.zip

    Escape = exit program
    R = randomize map
    C = clear map
    right mouse button = water (+ shift = air)
    left mouse button = wall (+ shift = air)

    Enjoy!

    It would be nice to know if anyone manages to use this in a project

    cheers,
    Paul
    Last edited by paul_nicholls; 30-08-2011 at 03:32 AM.

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