Results 1 to 10 of 39

Thread: Trouble porting liquid simulation to Pascal - AARRGGHH!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Ok, after a few minutes working out how to use Processing, I got the code as downloaded from the site to work just fine, so that is ok - it must be my port that is not working

    Here is the direct link to the processing code that I ported if you hadn't already gotten that

    http://1.shadowcdn.com/files/water_sim.zip

    cheers,
    Paul

  2. #2
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Looking through it - gives me a break from modularization of prometheus so you're welcome for posting this... Plus thats a nice article - maybe making a pascal version of the tutorial would be nice for the PGD archives
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  3. #3
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    paul: It wouldn't be a big nono if I wrote an equivalent bit of code to this since my port does not look too pretty in the IDE and gave you that instead? Trying to translate this C/C++ is not hard its just a tad annoying TBH. I wish we had a continue statement in pascal (not sure one does not exist actually ).

    I'll get back to you guys with my equivalent code for this most soon... A fluid simulation engine would be quite nice for my games too.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    I wish we had a continue statement in pascal (not sure one does not exist actually).
    It does in fact exist.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •