View Poll Results: Are you interested in the Sushi Quest engine?

Voters
24. You may not vote on this poll
  • Yes, and I would pay for a license

    3 12.50%
  • Yes, but only if free

    11 45.83%
  • Yes, other option (explain)

    5 20.83%
  • Not interested

    5 20.83%
Results 1 to 10 of 69

Thread: My game engine

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    I like your engine Relfos. In fact I think it could be good enough to liscence out to people. At $100 a license per game title, that's a damn good deal. Especially since it will manage just about most of the aspect of people games.

    Now features are an issue, you'd have to list them off for people to make an informed opinion to be fair.

    In case noone knows, or it wasn't mentioned yet, Sushi Quest was developed with FPC NOT Delphi. It may have started development with Delphi at first but it would have then been ported over to FPC eventually to get the current iOS support. I presume that the engine will be somewhat compiler-independent?

    My preferred dev platform now is Lazarus with some of Stoney's setup tweaks, but that's because I plan on starting cross-platform development for all my projects with SDL and OpenGL as it's base.

    I looked at your engine to consider it should I make a sequel to Garland's Quest (if I ever finish the damn game lol) and if it would work for a puzzle game akin to Eggerland or something more action-based like Polar Panic.

    My areas of concern would be performance, code bulk & customization/functionality; Will it run smooth on an iPad 1/2 or iPhone and Mac/PC alike? Also, as I like to build my own game engine to make things lean, how much overhead will I have to deal with? Lastly, how much can I customize and what functionality it built-in and what can I add?

    I am still very interested in this engine and would love to get an iOS game out there this might be a technology I'd like to use at some point. My choices are based upon the above set of questions and a list of features/API used. It would also be nice if it were able to be compiled right out of the box onto the iOS platform. I think a lot of people would got for that as it's an exciting new platform for development.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    I'm definitely interested and I'd gladly pay $100 for it, any chance for a demo?

    My own engine is in need of a major rewrite and I just don't have the time nor interest for it.

  3. #3
    I personally wouldn't pay for an engine, especially for there are so many libraries and frameworks available even if they're not Pascal.

    If fixing the bugs for iOS would make the difference of it being free (with a MPL or MIT license, everything else would be beside the point imho) I would gladly volunteer for that task.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    I think there is one crucial thing that Relfos forgot to do in his initial post and thats post this video.



    It gives a good preview of what game mechanics it boasts. This is what the game engine can do, not just display graphics and playback music. Anybody can make their own framework. I can see applications for platformer/puzzle gameplay using a Zelda-style perspective view. That said, what game engines give you this kind of functionality, built-in for free?

    This trailer alone makes a strong case, for me to consider using it for a Garland's Quest game. Considering the kind of world and game play I want for my own game series. (in the planning stages, I have to release the first game before all that)


    Again I'd ask... what are the list of features that would come with said engine? I'm more interested in game mechanics than mere graphics and sound specs. Though OpenGL, OpenAL and SDL would be nice. I know it'll work for iOS(fixes required) which means I could port to Windows and OS X easily in the future.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    That is a cool video. I am not a fan of these types of games but it certainly looks pretty good. Looks quite polished.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  6. #6
    Actually WILL in terms of mechanics, the engine is not tied to a specific genre (as you can in the other video with the kart game).
    The engine basically offers a framework with everything that is required to build a game (graphics, input, audio, network and so on), so that programmers can concentrate on just writting the gameplay code.
    I will try to write a complete feature list later

  7. #7
    Quote Originally Posted by Relfos View Post
    I will try to write a complete feature list later
    Please do this....

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •