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  1. #34
    Oh my oh my! More than one year since the last release (5.2.alpha2).

    But that's not the worst part, no it isn't. The worst part is that I did a ton of improvements. Mostly documentation but also:

    • Low-level file access, quite useful to add new loaders and file formats to the library and essential to create fully integrated add-ons.
    • Shaders for both OpenGL and DirectX.
    • Configuration files. It does the same than TIniFile but Allegro uses its own ini file support internally so it may be the best way to integrate add-ons and to define default configuration to different subsystems.
    • A collection of new examples (including the one that shows how to fake 8bpp graphics mode!) and some bugfixes, as well as better Microsoft Windows integration.

    If you're wondering why I didn't release 5.2.alpha3 yet the answer is simple: I forgot it. Last year I had a lot of personal and laboral issues that affected my memory. Really. I'll release it this evening or tomorrow. I'll not do it now because I'm busy (I really am ) and because I've found a flaw in the SVN tree I must fix too (There isn't 5.2.alpha in the RELEASE directory!).

    [edit]
    Ok: I just uploaded the new 5.2.a3 release. Please enjoy.

    Quote Originally Posted by farcodev View Post
    Thanks for your sustained work!
    You're welcome.
    Last edited by Ñuño Martínez; 06-07-2017 at 07:36 PM.
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