Oh my oh my! More than one year since the last release (5.2.alpha2).
But that's not the worst part, no it isn't. The worst part is that I did a ton of improvements. Mostly documentation but also:
- Low-level file access, quite useful to add new loaders and file formats to the library and essential to create fully integrated add-ons.
- Shaders for both OpenGL and DirectX.
- Configuration files. It does the same than TIniFile but Allegro uses its own ini file support internally so it may be the best way to integrate add-ons and to define default configuration to different subsystems.
- A collection of new examples (including the one that shows how to fake 8bpp graphics mode!) and some bugfixes, as well as better Microsoft Windows integration.
If you're wondering why I didn't release 5.2.alpha3 yet the answer is simple: I forgot it. Last year I had a lot of personal and laboral issues that affected my memory. Really. I'll release it this evening or tomorrow. I'll not do it now because I'm busy (I really am ) and because I've found a flaw in the SVN tree I must fix too (There isn't 5.2.alpha in the RELEASE directory!).
[edit]
Ok: I just uploaded the new 5.2.a3 release. Please enjoy.
You're welcome.
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