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  1. #1
    I am going to try to make a simple game like "Whack-A- Mole" with this. Works pretty smooth with LG GT540 - Android 2.1

  2. #2

  3. #3
    I returned to Android development and implemented virtual kayboard A bit updated old demo is here. It uses the same scene with penguins, plays music in separate thread and shows virtual keyboard(with handling text input) after tapping on blue square. All changes can be found in latest svn revision of ZenGL.
    Last edited by Andru; 16-03-2012 at 06:22 PM.

  4. #4
    Awesome! =)

    I will make some tests this weekend! I can't wait to start porting my games to Android! =)

  5. #5
    Hi Andru,
    I tested your demo on my ancient Samsung Galaxy Spica. (2 years old :-) with 2.2.1 homebrew ROM) and it works perfectly.
    Thanks.
    Anil

  6. #6
    Thanks for testing!

  7. #7

    Talking

    I checked the updated demo on LG GT540 with stock ROM - Android 2.1 and I am getting around ~39FPS.
    Nice to see that Resume and Exit stuff now works

  8. #8
    Andru: Thanks for the excellent documentation on how to get Fpc working on Windows for cross-compilation to Android. I found this thread and your guide here to be very detailed and helpful. I got the basics working thanks to this information and next I will try to get simple OpenGL ES applications running. I'm sure I will go to the ZenGL source for reference. If I get something working I might try to port my own engine later on. Again, thanks for sharing all this information. Fpc for Android is not very well documented as I'm sure many have found out
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

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