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Thread: Android Support

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  1. #1
    Andru: Thanks for the excellent documentation on how to get Fpc working on Windows for cross-compilation to Android. I found this thread and your guide here to be very detailed and helpful. I got the basics working thanks to this information and next I will try to get simple OpenGL ES applications running. I'm sure I will go to the ZenGL source for reference. If I get something working I might try to port my own engine later on. Again, thanks for sharing all this information. Fpc for Android is not very well documented as I'm sure many have found out
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  2. #2
    you're welcome!

    Fpc for Android is not very well documented as I'm sure many have found out
    Unfortunately main problem of FreePascal for Android is not a documentation(as I remember there are some instructions on FreePascal/Lazarus wiki and even third party iso-file for VirtualBox with all installed for development), but support of Android. As you have already seen - I use my own patches for threads and one more patch for possibility to use units SysUtils, Math and Classes.

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